Ultimate Crystal Rainbow Dragon Overdrive
- Card ID:
84544192 - Format: Standard
- Script:
Scripts/c84544192.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 4000 |
| DEF | 0 |
| Level/Rank/Link | 0xc |
| Race | 0x2000 |
| Attribute | 0x10 |
| Category | 0x42020 |
Card Text
text
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters
Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY.
While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK.
If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.Detected API Calls
Auxiliary.AddFusionProcFunFunAuxiliary.FilterBoolFunctionAuxiliary.NextAuxiliary.StringidAuxiliary.TRUECard.EnableReviveLimitCard.GetBattledGroupCountCard.GetCodeCard.GetControlerCard.GetSummonPlayerCard.IsAbleToDeckCard.IsAbleToRemoveAsCostCard.IsCanBeSpecialSummonedCard.IsFaceupCard.IsFusionSetCardCard.IsReleasableCard.IsSetCardCard.IsTypeCard.RegisterEffectCard.SetMaterialDuel.GetFlagEffectDuel.GetLocationCountDuel.GetMatchingGroupDuel.HintDuel.IsExistingMatchingCardDuel.IsPlayerAffectedByEffectDuel.RegisterEffectDuel.RegisterFlagEffectDuel.ReleaseDuel.RemoveDuel.SelectMatchingCardDuel.SendtoDeckDuel.SetOperationInfoDuel.SpecialSummonEffect.CreateEffectEffect.GetHandlerEffect.GetHandlerPlayerEffect.GetLabelObjectEffect.SetCategoryEffect.SetCode- ...and 22 more
Script
lua
--究極宝玉神 レインボー・ドラゴン オーバー・ドライブ
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunFun(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x2034),aux.FilterBoolFunction(Card.IsFusionSetCard,0x1034),7,true)
--cannot special summon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--special summon rule
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_EXTRA)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(7000)
e2:SetCondition(s.atkcon)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCost(s.tdcost)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
--
if not s.global_flag then
s.global_flag=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(s.regop)
Duel.RegisterEffect(ge1,0)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
for tc in aux.Next(eg) do
if tc:IsSetCard(0x2034) then
Duel.RegisterFlagEffect(tc:GetSummonPlayer(),id,0,0,0)
end
end
end
function s.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsFusionSetCard(0x2034,0x1034) and c:IsAbleToRemoveAsCost()
end
function s.cfilter1(c,g)
return c:IsFusionSetCard(0x2034) and g:FilterCount(s.cfilter2,c)>=7
end
function s.cfilter2(c)
return c:IsFusionSetCard(0x1034)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
if Duel.GetFlagEffect(tp,id)==0 then return false end
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil)
return g:IsExists(s.cfilter1,1,nil,g)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil)
local sg=Group.CreateGroup()
local cg=g:Filter(s.cfilter1,nil,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc1=cg:SelectUnselect(sg,tp,false,true,1,1)
if not tc1 then return false end
cg=g:Filter(s.cfilter2,tc1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg2=cg:SelectSubGroup(tp,aux.TRUE,true,7,7)
if not sg2 then return false end
sg:AddCard(tc1)
sg:Merge(sg2)
sg:KeepAlive()
e:SetLabelObject(sg)
return true
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
c:SetMaterial(g)
Duel.Remove(g,POS_FACEUP,REASON_SPSUMMON)
g:DeleteGroup()
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1034)
end
function s.atkcon(e)
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_REMOVED,0,nil)
return g:GetClassCount(Card.GetCode)>=7
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetBattledGroupCount()==0 and c:IsReleasable() end
Duel.Release(c,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x1034) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,ft,nil,e,tp)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end