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Pendulum Evolution ​

  • Card ID: 55795155
  • Format: Standard
  • Script: Scripts/c55795155.lua

Stats ​

FieldValue
Type0x20002
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x48200

Card Text ​

text
You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. 
During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). 
You can target 1 "Supreme King Z-ARC" you control; this turn, it can attack all monsters your opponent controls, once each. 
You can only use each effect of "Pendulum Evolution" once per turn.

Detected API Calls ​

Script ​

lua
--ペンデュラム・エボリューション
function c55795155.initial_effect(c)
	aux.AddCodeList(c,13331639)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(55795155,0))
	e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,55795155)
	e2:SetTarget(c55795155.thtg)
	e2:SetOperation(c55795155.thop)
	c:RegisterEffect(e2)
	--pendulum summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(55795155,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,55795156)
	e3:SetCondition(c55795155.pcon)
	e3:SetTarget(c55795155.ptg)
	e3:SetOperation(c55795155.pop)
	c:RegisterEffect(e3)
	--multi attack
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(55795155,2))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_SZONE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCountLimit(1,55795157)
	e4:SetCondition(c55795155.atkcon)
	e4:SetTarget(c55795155.atktg)
	e4:SetOperation(c55795155.atkop)
	c:RegisterEffect(e4)
	if not c55795155.global_check then
		c55795155.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge1:SetOperation(c55795155.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c55795155.checkfilter(c)
	return c:IsType(TYPE_PENDULUM) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsSummonLocation(LOCATION_EXTRA)
end
function c55795155.checkop(e,tp,eg,ep,ev,re,r,rp)
	local g=eg:Filter(c55795155.checkfilter,nil)
	local tc=g:GetFirst()
	while tc do
		Duel.RegisterFlagEffect(tc:GetSummonPlayer(),55795155,RESET_PHASE+PHASE_END,0,1)
		tc=g:GetNext()
	end
end
function c55795155.cfilter(c,tp)
	return c:IsType(TYPE_PENDULUM) and c:IsAbleToDeckAsCost()
		and Duel.IsExistingMatchingCard(c55795155.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function c55795155.thfilter(c,code)
	return c:IsType(TYPE_PENDULUM) and c:IsAttack(2500) and not c:IsCode(code) and c:IsAbleToHand()
end
function c55795155.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:IsCostChecked()
		and Duel.IsExistingMatchingCard(c55795155.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,c55795155.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
	e:SetLabel(g:GetFirst():GetCode())
	Duel.ConfirmCards(1-tp,g)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c55795155.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c55795155.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel())
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c55795155.pcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,55795155)>0
end
function c55795155.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local c=e:GetHandler()
		local lpz=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
		local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
		if lpz==nil or rpz==nil then return false end
		local loc=0
		if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end
		if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end
		if loc==0 then return false end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_EXTRA_PENDULUM_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,0)
		e1:SetValue(aux.TRUE)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
		local eset={e1}
		local lscale=lpz:GetLeftScale()
		local rscale=rpz:GetRightScale()
		if lscale>rscale then lscale,rscale=rscale,lscale end
		local g=Duel.GetFieldGroup(tp,loc,0)
		local res=g:IsExists(aux.PConditionFilter,1,nil,e,tp,lscale,rscale,eset)
		e1:Reset()
		return res
	end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c55795155.pop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_EXTRA_PENDULUM_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetValue(aux.TRUE)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local eset={e1}
	local lpz=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
	local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
	local lscale=lpz:GetLeftScale()
	local rscale=rpz:GetRightScale()
	if lscale>rscale then lscale,rscale=rscale,lscale end
	local loc=0
	local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)
	local ft=Duel.GetUsableMZoneCount(tp)
	local ect=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp]
	if ect and ect<ft2 then ft2=ect end
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then
		if ft1>0 then ft1=1 end
		if ft2>0 then ft2=1 end
		ft=1
	end
	if ft1>0 then loc=loc|LOCATION_HAND end
	if ft2>0 then loc=loc|LOCATION_EXTRA end
	local tg=Duel.GetMatchingGroup(aux.PConditionFilter,tp,loc,0,nil,e,tp,lscale,rscale,eset)
	tg=tg:Filter(aux.PConditionExtraFilterSpecific,nil,e,tp,lscale,rscale,e1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	aux.GCheckAdditional=aux.PendOperationCheck(ft1,ft2,ft)
	local g=tg:SelectSubGroup(tp,aux.TRUE,false,1,math.min(#tg,ft))
	aux.GCheckAdditional=nil
	if not g then
		e1:Reset()
		return
	end
	local sg=Group.CreateGroup()
	sg:Merge(g)
	Duel.HintSelection(Group.FromCards(lpz))
	Duel.HintSelection(Group.FromCards(rpz))
	Duel.RaiseEvent(sg,EVENT_SPSUMMON_SUCCESS_G_P,e,REASON_EFFECT,tp,tp,0)
	Duel.SpecialSummon(sg,SUMMON_TYPE_PENDULUM,tp,tp,true,true,POS_FACEUP)
	e1:Reset()
end
function c55795155.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP()
end
function c55795155.atkfilter(c)
	return c:IsCode(13331639) and c:IsFaceup()
end
function c55795155.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsCode(13331639) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(c55795155.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c55795155.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c55795155.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_ATTACK_ALL)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end