Goyo Emperor
- Card ID:
59255742 - Format: Standard
- Script:
Scripts/c59255742.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 3300 |
| DEF | 2500 |
| Level/Rank/Link | 0xa |
| Race | 0x1 |
| Attribute | 0x1 |
| Category | 0x41000 |
Card Text
text
2 EARTH Warrior-Type Synchro Monsters
When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field.
When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s).
If this face-up card leaves the field: Return control of all monsters you control to the owner.Detected API Calls
Auxiliary.AddFusionProcFunRepAuxiliary.NextAuxiliary.TRUEAuxiliary.TargetEqualFunctionCard.EnableReviveLimitCard.GetBattleTargetCard.GetControlerCard.GetFlagEffectCard.GetOwnerCard.GetReasonCardCard.IsCanBeSpecialSummonedCard.IsControlerCard.IsControlerCanBeChangedCard.IsFacedownCard.IsFusionAttributeCard.IsFusionTypeCard.IsImmuneToEffectCard.IsLocationCard.IsPreviousPositionCard.IsRaceCard.IsReasonCard.IsRelateToBattleCard.IsRelateToEffectCard.IsSummonPlayerCard.IsTypeCard.RegisterEffectCard.RegisterFlagEffectCard.ResetFlagEffectDuel.CheckReleaseGroupDuel.EnableGlobalFlagDuel.GetChainInfoDuel.GetControlDuel.GetFieldGroupDuel.GetFirstTargetDuel.GetLocationCountDuel.GetMZoneCountDuel.IsExistingMatchingCardDuel.RegisterEffectDuel.ReleaseDuel.SelectReleaseGroup- ...and 30 more
Script
lua
--ゴヨウ・エンペラー
function c59255742.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_BRAINWASHING_CHECK)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,c59255742.ffilter,2,true)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCondition(c59255742.spcon)
e1:SetTarget(c59255742.sptg)
e1:SetOperation(c59255742.spop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(c59255742.spcon2)
e2:SetTarget(c59255742.sptg2)
e2:SetOperation(c59255742.spop)
c:RegisterEffect(e2)
--take control
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_CONTROL)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(c59255742.cost)
e3:SetTarget(c59255742.target)
e3:SetOperation(c59255742.operation)
c:RegisterEffect(e3)
--return control
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(c59255742.ctcon)
e4:SetTarget(c59255742.cttg)
e4:SetOperation(c59255742.ctop)
c:RegisterEffect(e4)
end
c59255742.material_type=TYPE_SYNCHRO
function c59255742.ffilter(c)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsFusionType(TYPE_SYNCHRO)
end
function c59255742.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if not c:IsRelateToBattle() or c:IsFacedown() then return false end
return bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
function c59255742.spcon2(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local rc=tc:GetReasonCard()
return eg:GetCount()==1 and rc:IsControler(tp) and rc:GetOwner()~=tp
and tc:IsType(TYPE_MONSTER) and tc:IsReason(REASON_BATTLE) and tc:IsLocation(LOCATION_GRAVE)
end
function c59255742.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and bc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function c59255742.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=eg:GetFirst()
local rc=tc:GetReasonCard()
local bc=rc:GetBattleTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and bc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function c59255742.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c59255742.costfilter(c,tp,g)
return c59255742.ffilter(c) and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0 and g:IsExists(aux.TRUE,1,c)
end
function c59255742.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:Filter(c59255742.filter,nil,tp)
if chk==0 then return Duel.CheckReleaseGroup(tp,c59255742.costfilter,1,nil,tp,g) end
local g=Duel.SelectReleaseGroup(tp,c59255742.costfilter,1,1,nil,tp,g)
Duel.Release(g,REASON_COST)
end
function c59255742.filter(c,tp)
return c:IsSummonPlayer(1-tp) and c:IsControlerCanBeChanged(true)
end
function c59255742.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:Filter(c59255742.filter,nil,tp)
if chk==0 then return g:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=g:GetCount()-1 end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,g:GetCount(),0,0)
end
function c59255742.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<g:GetCount() then return end
Duel.GetControl(g,tp)
end
function c59255742.ctcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP)
end
function c59255742.ctfilter(c)
return c:GetControler()~=c:GetOwner()
end
function c59255742.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c59255742.ctfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function c59255742.ctop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
local tc=g:GetFirst()
local tg=Group.CreateGroup()
local tc=g:GetFirst()
while tc do
if not tc:IsImmuneToEffect(e) and tc:GetFlagEffect(59255742)==0 then
tc:RegisterFlagEffect(59255742,RESET_EVENT+RESETS_STANDARD,0,1)
tg:AddCard(tc)
end
tc=g:GetNext()
end
tg:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_REMOVE_BRAINWASHING)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(aux.TargetEqualFunction(Card.GetFlagEffect,1,59255742))
e1:SetLabelObject(tg)
Duel.RegisterEffect(e1,tp)
--force adjust
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVED)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetLabelObject(e1)
Duel.RegisterEffect(e2,tp)
--reset
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetLabelObject(e2)
e3:SetLabel(Duel.GetChainInfo(0,CHAININFO_CHAIN_ID))
e3:SetOperation(c59255742.reset)
Duel.RegisterEffect(e3,tp)
end
function c59255742.reset(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)==e:GetLabel() then
local e2=e:GetLabelObject()
local e1=e2:GetLabelObject()
local tg=e1:GetLabelObject()
for tc in aux.Next(tg) do
tc:ResetFlagEffect(59255742)
end
tg:DeleteGroup()
e1:Reset()
e2:Reset()
e:Reset()
end
end