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Artmage Non-Finito ​

  • Card ID: 74631897
  • Format: Standard
  • Script: Scripts/c74631897.lua

Stats ​

FieldValue
Type0x61
ATK2400
DEF1500
Level/Rank/Link0x7
Race0x2000000
Attribute0x1
Category0x10040000

Card Text ​

text
2 "Artmage" monsters	
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. 
You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. 
If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. 
Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.

Detected API Calls ​

Script ​

lua
--神芸なる知恵の乙女
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1cd),2,true)
	--splimit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_SPSUMMON_SUCCESS)
	e0:SetCondition(s.condition)
	e0:SetOperation(s.regop)
	c:RegisterEffect(e0)
	--spsummon condition
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(s.splimit)
	c:RegisterEffect(e2)
	--summon process
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_SPSUMMON_PROC)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetRange(LOCATION_EXTRA)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--set
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_SSET)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
	--fusion summon
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_QUICK_O)
	e5:SetCode(EVENT_FREE_CHAIN)
	e5:SetRange(LOCATION_MZONE)
	e5:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e5:SetCountLimit(1)
	e5:SetCondition(s.fspcon)
	e5:SetTarget(s.fsptg)
	e5:SetOperation(s.fspop)
	c:RegisterEffect(e5)
end
function s.getrg(tp,sc)
	local rg=Duel.GetReleaseGroup(tp,true,REASON_SPSUMMON)
	local mrg=rg:Filter(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE)
	if mrg:GetCount()>0 then
		return mrg:Filter(s.spfilter,nil,tp,sc)
	else
		return rg:Filter(s.spfilter,nil,tp,sc)
	end
end
function s.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION and Duel.GetFlagEffect(sp,id)==0
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsSummonType(SUMMON_TYPE_FUSION) or c:GetFlagEffect(id)>0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.spfilter(c,tp,sc)
	return c:IsFusionSetCard(0x1cd) and c:IsLevelAbove(7)
		and (c:IsControler(tp) or c:IsFaceup())
		and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0
		and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function s.cfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDiscardable(REASON_SPSUMMON)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	if Duel.GetFlagEffect(tp,id)>0 then return false end
	local rg=s.getrg(tp,c)
	return rg:GetCount()>0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=s.getrg(tp,c)
	local g2=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local tc=g2:SelectUnselect(nil,tp,false,true,1,1)
	if tc then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
		local tc2=g:SelectUnselect(nil,tp,false,true,1,1)
		if tc2 then
			tc2:RegisterFlagEffect(id+o,RESET_EVENT+RESETS_STANDARD,0,1)
			local sg=Group.FromCards(tc,tc2)
			sg:KeepAlive()
			e:SetLabelObject(sg)
			return true
		end
	end
	return false
end
function s.disfilter(c)
	return c:GetFlagEffect(id+o)==0
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END,0,1)
	local g=e:GetLabelObject()
	local dg=g:Filter(s.disfilter,nil)
	g:Sub(dg)
	Duel.SendtoGrave(dg,REASON_SPSUMMON+REASON_DISCARD)
	Duel.Release(g,REASON_SPSUMMON)
	g:DeleteGroup()
end
function s.setfilter(c)
	return c:IsSetCard(0x1cd) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.SSet(tp,tc)
	end
end
function s.fspcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp
end
function s.filter1(c,e)
	return not c:IsImmuneToEffect(e) and c:IsOnField()
end
function s.filter2(c,e,tp,m,f,chkf)
	return c:IsType(TYPE_FUSION) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil)
		local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg2=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
			end
		end
		return res
	end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fspop(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
	local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
	local mg2=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg2=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
	end
	if #sg1>0 or (sg2~=nil and #sg2>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tg=sg:Select(tp,1,1,nil)
		local tc=tg:GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
			local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
			tc:SetMaterial(mat1)
			Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		elseif ce then
			local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat2)
		end
		tc:CompleteProcedure()
	end
end