Duel.RegisterEffect
Signature
lua
Duel.RegisterEffect(Effect e, int player) -> voidDescription
Registers e as a player/global effect for player.
Parameters
eEffectplayerint
Source
D:\Programs\GitHub\ygopro-core\libduel.cpp:4852
Guided Examples
Learn how to use this function in context:
- Activation Legality
- Cost, Target, And Operation Lifecycle
- Creation, Building, and Registration of an Effect Object
- Normal And Continuous Traps
- Reset Flags And Effect Duration
Used By
Generated from the local Scripts/ folder and cards.cdb.
- Detected in 2167 indexed script(s).
- Search this function in the Script Explorer with
Duel.RegisterEffect.
Script Examples
Salamandra with Chain (62091148)
Source: Scripts/c62091148.lua
lua
e2:SetLabel(cid)
e2:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e2,tp)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)Pendulum Evolution (55795155)
Source: Scripts/c55795155.lua
lua
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c55795155.checkop)
Duel.RegisterEffect(ge1,0)
end
endAzure Ocean Dragon Lord - Neo-Daedalus Rage (41570943)
Source: Scripts/c41570943.lua
lua
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function s.costfilter(c)