Skip to content

Deftero Enneacraft - "alazoneIA" ​

  • Card ID: 92171126
  • Format: Standard
  • Script: Scripts/c92171126.lua

Stats ​

FieldValue
Type0x1200021
ATK100
DEF1000
Level/Rank/Link0x1
Race0x20
Attribute0x1
Category0x4040244

Card Text ​

text
Pendulum Scale = 0
[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. 
You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. 
You can only use this effect of "Deftero Enneacraft - "alazoneIA"" once per turn.
----------------------------------------
[ Monster Effect ]
FLIP: Banish (face-up) 1 random card from your opponent's hand, until the End Phase.
When your opponent activates a card or effect that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. 
You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. 
You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Detected API Calls ​

Script ​

lua
--糾罪巧β’-「alazoneIA」
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	c:EnableCounterPermit(0x71,LOCATION_PZONE)
	--counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e0:SetCode(EVENT_FLIP)
	e0:SetRange(LOCATION_PZONE)
	e0:SetOperation(s.ctop)
	c:RegisterEffect(e0)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--search 2
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.thcon2)
	e3:SetCost(s.thcost2)
	e3:SetTarget(s.thtg2)
	e3:SetOperation(s.thop2)
	c:RegisterEffect(e3)
	--flip
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_REMOVE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e4:SetTarget(s.rmtg)
	e4:SetOperation(s.rmop)
	c:RegisterEffect(e4)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.mentioned_counter={
	[0x71]=true,
}
function s.counterfilter(c)
	return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:AddCounter(0x71,1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,900) end
	Duel.PayLPCost(tp,900)
end
function s.thfilter(c)
	return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if g:GetCount()>=3 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,3,3,nil)
		Duel.ConfirmCards(1-tp,sg)
		Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
		local tg=sg:RandomSelect(1-tp,1)
		Duel.ShuffleDeck(tp)
		tg:GetFirst():SetStatus(STATUS_TO_HAND_WITHOUT_CONFIRM,true)
		Duel.SendtoHand(tg,nil,REASON_EFFECT)
	end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic()
		and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		--- This is not activatable under 聖なる輝き
		if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
			return false
		end
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	Duel.ShuffleHand(tp)
	if g:GetCount()>0 then
		local sc=g:GetFirst()
		local hint=sc:IsPublic()
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		if hint then
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
	local ex4=re:IsHasCategory(CATEGORY_DRAW)
	local ex5=re:IsHasCategory(CATEGORY_SEARCH)
	return ep==1-tp and (ex4 or ex5) and e:GetHandler():IsFacedown()
end
function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thfilter2(c)
	return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	if Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) then
		local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
	end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
	if g:GetCount()==0 then return end
	local rg=g:RandomSelect(1-tp,1)
	if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY)~=0 then
		local fid=c:GetFieldID()
		local og=Duel.GetOperatedGroup()
		if c:GetOriginalCode()~=id then
			og:RemoveCard(c)
		end
		local oc=og:GetFirst()
		oc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid)
		og:KeepAlive()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetLabel(fid)
		e1:SetLabelObject(og)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.retfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local sg=g:Filter(s.retfilter,nil,e:GetLabel())
	g:DeleteGroup()
	local tc=sg:GetFirst()
	Duel.SendtoHand(tc,tc:GetPreviousControler(),REASON_EFFECT)
end