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Fiendsmith's Sequence ​

  • Card ID: 49867899
  • Format: Standard
  • Script: Scripts/c49867899.lua

Stats ​

FieldValue
Type0x4000021
ATK1200
DEF5
Level/Rank/Link0x2
Race0x8
Attribute0x10
Category0x12040000

Card Text ​

text
2 monsters, including a LIGHT Fiend monster	
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. 
You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
● Your opponent cannot target the equipped monster with card effects.	
You can only use each effect of "Fiendsmith's Sequence" once per turn.

Detected API Calls ​

Script ​

lua
--刻まれし魔の大聖棺
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddLinkProcedure(c,nil,2,2,s.lcheck)
	c:EnableReviveLimit()
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE+LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
end
s.fusion_effect=true
function s.lcheck(g)
	return g:IsExists(s.mfilter,1,nil)
end
function s.mfilter(c)
	return c:IsLinkRace(RACE_FIEND) and c:IsLinkAttribute(ATTRIBUTE_LIGHT)
end
function s.filter0(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function s.filter1(c,e)
	return c:IsType(TYPE_MONSTER) and not c:IsImmuneToEffect(e) and c:IsAbleToDeck()
end
function s.filter2(c,e,tp,m,f,chkf)
	return c:IsType(TYPE_FUSION) and c:IsRace(RACE_FIEND) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg1=Duel.GetMatchingGroup(s.filter0,tp,LOCATION_GRAVE,0,nil)
		local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg3=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
			end
		end
		return res
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	local mg1=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter1),tp,LOCATION_GRAVE,0,nil,e)
	local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
	local mg3=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg3=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
	end
	if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tg=sg:Select(tp,1,1,nil)
		local tc=tg:GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
			local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
			tc:SetMaterial(mat1)
			if mat1:IsExists(s.fdfilter,1,nil) then
				local cg=mat1:Filter(s.fdfilter,nil)
				Duel.ConfirmCards(1-tp,cg)
			end
			if mat1:IsExists(s.gdfilter,1,nil) then
				local gg=mat1:Filter(s.gdfilter,nil)
				Duel.HintSelection(gg)
			end
			Duel.SendtoDeck(mat1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		else
			local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat2)
		end
		tc:CompleteProcedure()
	end
end
function s.eqfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:IsAttribute(ATTRIBUTE_LIGHT) and not c:IsType(TYPE_LINK)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp) then
		if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or not tc:IsLocation(LOCATION_MZONE) then
			Duel.SendtoGrave(c,REASON_EFFECT)
			return
		end
		if not Duel.Equip(tp,c,tc) then return end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetLabelObject(tc)
		e1:SetValue(s.eqlimit)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e2:SetValue(aux.tgoval)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e2)
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function s.fdfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.gdfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)
end