D/D/D Alfred the Divine Sage King
- Card ID:
11852093 - Format: Standard
- Script:
Scripts/c11852093.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 1500 |
| DEF | 2000 |
| Level/Rank/Link | 0x6 |
| Race | 0x8 |
| Attribute | 0x20 |
| Category | 0x10040400 |
Card Text
text
2 "D/D" monsters
During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck.
If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field.
You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.Detected API Calls
Auxiliary.AddFusionProcFunRepAuxiliary.FilterBoolFunctionAuxiliary.NextAuxiliary.StringidCard.CheckFusionMaterialCard.CheckUniqueOnFieldCard.CompleteProcedureCard.EnableReviveLimitCard.GetOriginalTypeCard.IsAbleToDeckCard.IsCanBeFusionMaterialCard.IsCanBeSpecialSummonedCard.IsControlerCard.IsFacedownCard.IsFaceupCard.IsFaceupExCard.IsForbiddenCard.IsFusionSetCardCard.IsImmuneToEffectCard.IsLocationCard.IsSetCardCard.IsTypeCard.RegisterEffectCard.SetMaterialDuel.BreakEffectDuel.ConfirmCardsDuel.GetChainMaterialDuel.GetLocationCountDuel.GetMatchingGroupDuel.GetMatchingGroupCountDuel.GetTargetCountDuel.GetTargetsRelateToChainDuel.HintDuel.HintSelectionDuel.IsExistingMatchingCardDuel.MoveToFieldDuel.SelectFusionMaterialDuel.SelectTargetDuel.SelectYesNoDuel.SendtoDeck- ...and 28 more
Script
lua
--DDD聖賢王アルフレッド
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xaf),2,true)
c:EnableReviveLimit()
--fusion
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--place
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tftg)
e2:SetOperation(s.tfop)
c:RegisterEffect(e2)
end
function s.spfilter1(c,e)
return (c:IsLocation(LOCATION_MZONE) or c:IsFaceupEx() and c:GetOriginalType()&TYPE_MONSTER~=0)
and c:IsCanBeFusionMaterial() and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function s.spfilter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x10af) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_REMOVED,0,nil,e)
local res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_REMOVED)
end
function s.cfilter(c)
return c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.hfilter(c)
return c:IsLocation(LOCATION_REMOVED) or (c:IsLocation(LOCATION_MZONE) and c:IsFaceup())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_REMOVED,0,nil,e)
local sg1=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
if mat1:IsExists(s.cfilter,1,nil) then
local cg=mat1:Filter(s.cfilter,nil)
Duel.ConfirmCards(1-tp,cg)
end
if mat1:IsExists(s.hfilter,1,nil) then
local cg=mat1:Filter(s.hfilter,nil)
Duel.HintSelection(cg)
end
Duel.SendtoDeck(mat1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.tffilter(c,tp)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(0xae) and c:IsFaceupEx() and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.mfilter(c)
return c:IsFaceup() and c:IsSetCard(0x10af)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tffilter(chkc,tp) end
local count1=Duel.GetTargetCount(s.tffilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,tp)
local count2=Duel.GetMatchingGroupCount(s.mfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and count1>0 and count2>0 end
local ct=math.min((Duel.GetLocationCount(tp,LOCATION_SZONE)),count1,count2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectTarget(tp,s.tffilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,ct,nil,tp)
local gg=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if gg:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,gg,gg:GetCount(),0,0)
end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
local sct=Duel.GetLocationCount(tp,LOCATION_SZONE)
local ct=math.min(g:GetCount(),sct)
local pg=g
if ct<=0 then
pg=Group.CreateGroup()
elseif g:GetCount()>ct then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
pg=g:Select(tp,ct,ct,nil)
g:Sub(pg)
else
g=Group.CreateGroup()
end
for tc in aux.Next(pg) do
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
local sg=g:Filter(Card.IsLocation,nil,LOCATION_REMOVED)
if sg:GetCount()>0 then
Duel.SendtoGrave(sg,REASON_RULE)
end
end