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D/D/D Alfred the Divine Sage King ​

  • Card ID: 11852093
  • Format: Standard
  • Script: Scripts/c11852093.lua

Stats ​

FieldValue
Type0x61
ATK1500
DEF2000
Level/Rank/Link0x6
Race0x8
Attribute0x20
Category0x10040400

Card Text ​

text
2 "D/D" monsters	
During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck. 
If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field. 
You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.

Detected API Calls ​

Script ​

lua
--DDD聖賢王アルフレッド
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion material
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xaf),2,true)
	c:EnableReviveLimit()
	--fusion
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--place
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_REMOVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.tftg)
	e2:SetOperation(s.tfop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c,e)
	return (c:IsLocation(LOCATION_MZONE) or c:IsFaceupEx() and c:GetOriginalType()&TYPE_MONSTER~=0)
		and c:IsCanBeFusionMaterial() and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function s.spfilter2(c,e,tp,m,f,chkf)
	return c:IsType(TYPE_FUSION) and c:IsSetCard(0x10af) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_REMOVED,0,nil,e)
		local res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg2=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
			end
		end
		return res
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_REMOVED)
end
function s.cfilter(c)
	return c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.hfilter(c)
	return c:IsLocation(LOCATION_REMOVED) or (c:IsLocation(LOCATION_MZONE) and c:IsFaceup())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	local mg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_REMOVED,0,nil,e)
	local sg1=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
	local mg2=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg2=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
	end
	if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tg=sg:Select(tp,1,1,nil)
		local tc=tg:GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
			local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
			tc:SetMaterial(mat1)
			if mat1:IsExists(s.cfilter,1,nil) then
				local cg=mat1:Filter(s.cfilter,nil)
				Duel.ConfirmCards(1-tp,cg)
			end
			if mat1:IsExists(s.hfilter,1,nil) then
				local cg=mat1:Filter(s.hfilter,nil)
				Duel.HintSelection(cg)
			end
			Duel.SendtoDeck(mat1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		elseif ce then
			local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat2)
		end
		tc:CompleteProcedure()
	end
end
function s.tffilter(c,tp)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(0xae) and c:IsFaceupEx() and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.mfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x10af)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tffilter(chkc,tp) end
	local count1=Duel.GetTargetCount(s.tffilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,tp)
	local count2=Duel.GetMatchingGroupCount(s.mfilter,tp,LOCATION_MZONE,0,nil)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and count1>0 and count2>0 end
	local ct=math.min((Duel.GetLocationCount(tp,LOCATION_SZONE)),count1,count2)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectTarget(tp,s.tffilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,ct,nil,tp)
	local gg=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
	if gg:GetCount()>0 then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,gg,gg:GetCount(),0,0)
	end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetsRelateToChain()
	local sct=Duel.GetLocationCount(tp,LOCATION_SZONE)
	local ct=math.min(g:GetCount(),sct)
	local pg=g
	if ct<=0 then
		pg=Group.CreateGroup()
	elseif g:GetCount()>ct then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		pg=g:Select(tp,ct,ct,nil)
		g:Sub(pg)
	else
		g=Group.CreateGroup()
	end
	for tc in aux.Next(pg) do
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
	local sg=g:Filter(Card.IsLocation,nil,LOCATION_REMOVED)
	if sg:GetCount()>0 then
		Duel.SendtoGrave(sg,REASON_RULE)
	end
end