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Destiny HERO - Destro-Dogma ​

  • Card ID: 25158975
  • Format: Standard
  • Script: Scripts/c25158975.lua

Stats ​

FieldValue
Type0x2000021
ATK3400
DEF2400
Level/Rank/Link0x8
Race0x1
Attribute0x20
Category0x10440000

Card Text ​

text
Cannot be Normal Summoned/Set. 
Must be Special Summoned (from your hand or GY) by banishing 3 Warrior and/or DARK monsters from your GY. 
You can only Special Summon "Destiny HERO - Destro-Dogma" once per turn this way. 
If Summoned this way: You can activate this effect; inflict 2000 damage to your opponent during the next Standby Phase. 
Once per turn, when your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK or Warrior Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck.

Detected API Calls ​

Script ​

lua
--D-HERO デスドグマガイ
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddSetNameMonsterList(c,0xc008)
	c:EnableReviveLimit()
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	e2:SetValue(SUMMON_VALUE_SELF)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.damcon)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
	--fusion summon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_FUSION_SUMMON+CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.fspcon)
	e4:SetTarget(s.fsptg)
	e4:SetOperation(s.fspop)
	c:RegisterEffect(e4)
end
function s.spfilter(c)
	return (c:IsAttribute(ATTRIBUTE_DARK) or c:IsRace(RACE_WARRIOR)) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,3,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local sg=g:CancelableSelect(tp,3,3,nil)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	Duel.Remove(g,POS_FACEUP,REASON_SPSUMMON)
	g:DeleteGroup()
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetOperation(s.damop2)
	e1:SetReset(RESET_PHASE+PHASE_STANDBY)
	Duel.RegisterEffect(e1,tp)
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Damage(1-tp,2000,REASON_EFFECT)
end
function s.fspcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp
end
function s.filter1(c,e)
	return c:IsType(TYPE_MONSTER) and not c:IsImmuneToEffect(e) and c:IsAbleToDeck()
end
function s.filter2(c,e,tp,m,f,chkf)
	return c:IsType(TYPE_FUSION) and (c:IsAttribute(ATTRIBUTE_DARK) or c:IsRace(RACE_WARRIOR)) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
		local mg2=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE,0,nil,e)
		mg1:Merge(mg2)
		local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg3=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
			end
		end
		return res
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE)
end
function s.fspop(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
	local mg2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter1),tp,LOCATION_GRAVE,0,nil,e)
	mg1:Merge(mg2)
	local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
	local mg3=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg3=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
	end
	if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tg=sg:Select(tp,1,1,nil)
		local tc=tg:GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
			local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
			tc:SetMaterial(mat1)
			if mat1:IsExists(s.fdfilter,1,nil) then
				local cg=mat1:Filter(s.fdfilter,nil)
				Duel.ConfirmCards(1-tp,cg)
			end
			if mat1:IsExists(s.gdfilter,1,nil) then
				local gg=mat1:Filter(s.gdfilter,nil)
				Duel.HintSelection(gg)
			end
			Duel.SendtoDeck(mat1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		elseif ce then
			local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat2)
		end
		tc:CompleteProcedure()
	end
end
function s.fdfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.gdfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)
end