MDPro4 Sacred Book
MDPro4 / YGOPro / Rush Duel scripting
Start with one card. Learn the engine around it.
Follow the guided curve for a first card. When you already know the engine, jump straight to an exact API call or search every local script for a proven pattern.
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)Beginner Curve
New to Lua? Take the short Lua Essentials lesson first.
Follow the curve from left to right. The first-card lesson hands off to card data and script wiring before the activation-flow and debugging stages.
Choose Your Branch
Reference
- Function reference
- Constant reference
- Featured card examples
- Script Explorer
- Rush helper reference
- Rush card examples
Credits & Support
If Sacred Book helped you learn scripting, build a card, or find the right local pattern faster, consider supporting the work on Ko-fi.
Credit to the YGOPro Scripting Wiki and Glitchy for wiki notes and scripting explanations that helped inspire this learning reference.
MDPro4 builds on the YGOPro ecosystem, including Fluorohydride/ygopro, Fluorohydride/ygopro-core, and Fluorohydride/ygopro-scripts.