Card.CompleteProcedure
Signature
lua
Card.CompleteProcedure(Card c) -> voidDescription
Marks c as having completed its proper Summon procedure. Use this after a resolving effect successfully performs a proper Summon for a revive-limit monster, such as an effect-driven Ritual, Fusion, Synchro, Xyz, Link, or Special Summon-only procedure. Do not call this for ordinary revive effects. Normal rule procedures registered with EFFECT_SPSUMMON_PROC are completed by the core after the procedure succeeds.
Parameters
cCard- Card whose proper Summon status is being completed.
Source
D:\Programs\GitHub\ygopro-core\libcard.cpp:3624
Guided Examples
Learn how to use this function in context:
- Fusion Procedure Guide
- Pendulum Procedure Guide
- Ritual Procedure Guide
- Special Summon-Only Monster Guide
- Synchro Procedure Guide
Used By
Generated from the local Scripts/ folder and cards.cdb.
- Detected in 466 indexed script(s).
- Search this function in the Script Explorer with
Card.CompleteProcedure.
Script Examples
Salamandra with Chain (62091148)
Source: Scripts/c62091148.lua
lua
end
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
tc:CompleteProcedure()
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)Astrograph Sorcerer, the Starfrost Magician (48171151)
Source: Scripts/c48171151.lua
lua
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
endArtmage Non-Finito (74631897)
Source: Scripts/c74631897.lua
lua
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end