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PSY-Framelord Omega ​

  • Card ID: 74586817
  • Format: Standard
  • Script: Scripts/c74586817.lua

Stats ​

FieldValue
Type0x2021
ATK2800
DEF2200
Level/Rank/Link0x8
Race0x100000
Attribute0x10
Category0x6c

Card Text ​

text
1 Tuner + 1+ non-Tuner monsters	
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. 
Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. 
If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

Detected API Calls ​

Script ​

lua
--PSYフレームロード・Ω
local s,id,o=GetID()
function c74586817.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(74586817,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e1:SetCountLimit(1)
	e1:SetCondition(c74586817.rmcon)
	e1:SetTarget(c74586817.rmtg)
	e1:SetOperation(c74586817.rmop)
	c:RegisterEffect(e1)
	--to grave
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(74586817,1))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetCountLimit(1)
	e2:SetCondition(c74586817.tgcon)
	e2:SetTarget(c74586817.tgtg)
	e2:SetOperation(c74586817.tgop)
	c:RegisterEffect(e2)
	--to deck
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetTarget(c74586817.tdtg)
	e3:SetOperation(c74586817.tdop)
	c:RegisterEffect(e3)
end
function c74586817.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c74586817.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemove()
		and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
	g:AddCard(e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function c74586817.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
	if g:GetCount()==0 or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local rs=g:RandomSelect(1-tp,1)
	local rg=Group.FromCards(c,rs:GetFirst())
	if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY)~=0 then
		local fid=c:GetFieldID()
		local og=Duel.GetOperatedGroup()
		if c:GetOriginalCode()~=id then
			og:RemoveCard(c)
		end
		local oc=og:GetFirst()
		while oc do
			oc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid)
			oc=og:GetNext()
		end
		og:KeepAlive()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
		e1:SetCountLimit(1)
		e1:SetLabel(fid)
		e1:SetLabelObject(og)
		e1:SetCondition(c74586817.retcon)
		e1:SetOperation(c74586817.retop)
		e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
		Duel.RegisterEffect(e1,tp)
	end
end
function c74586817.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
function c74586817.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(74586817,2))
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function c74586817.tgop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local sg=tg:Filter(Card.IsRelateToEffect,nil,e)
	if sg:GetCount()>0 then
		Duel.SendtoGrave(sg,REASON_EFFECT+REASON_RETURN)
	end
end
function c74586817.retfilter(c,fid)
	return c:GetFlagEffectLabel(74586817)==fid
end
function c74586817.retcon(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()~=tp then return false end
	local g=e:GetLabelObject()
	if not g:IsExists(c74586817.retfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function c74586817.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local sg=g:Filter(c74586817.retfilter,nil,e:GetLabel())
	g:DeleteGroup()
	local tc=sg:GetFirst()
	while tc do
		if tc==e:GetHandler() then
			Duel.ReturnToField(tc)
		else
			Duel.SendtoHand(tc,tc:GetPreviousControler(),REASON_EFFECT)
		end
		tc=sg:GetNext()
	end
end
function c74586817.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() and chkc~=e:GetHandler() end
	if chk==0 then return e:GetHandler():IsAbleToExtra()
		and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,e:GetHandler())
	g:AddCard(e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
end
function c74586817.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
		local g=Group.FromCards(c,tc)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end