Effect.Reset
Signature
lua
Effect.Reset(Effect e) -> voidDescription
Removes e from its registered card or field effect list when e is still attached to a valid owner and handler.
Parameters
eEffect
Source
D:\Programs\GitHub\ygopro-core\libeffect.cpp:610
Guided Examples
Learn how to use this function in context:
Used By
Generated from the local Scripts/ folder and cards.cdb.
- Detected in 294 indexed script(s).
- Search this function in the Script Explorer with
Effect.Reset.
Script Examples
Salamandra with Chain (62091148)
Source: Scripts/c62091148.lua
lua
return true
else
e:Reset()
return false
endPendulum Evolution (55795155)
Source: Scripts/c55795155.lua
lua
local g=Duel.GetFieldGroup(tp,loc,0)
local res=g:IsExists(aux.PConditionFilter,1,nil,e,tp,lscale,rscale,eset)
e1:Reset()
return res
endEternal Favorite (87532344)
Source: Scripts/c87532344.lua
lua
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():ResetFlagEffect(id)
e:Reset()
end
function s.cedop(e,tp,eg,ep,ev,re,r,rp)