PSY-Framelord Zeta
- Card ID:
37192109 - Format: Standard
- Script:
Scripts/c37192109.lua
Stats
| Field | Value |
|---|---|
| Type | 0x2021 |
| ATK | 2500 |
| DEF | 1800 |
| Level/Rank/Link | 0x7 |
| Race | 0x100000 |
| Attribute | 0x10 |
| Category | 0x404 |
Card Text
text
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase.
If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.Detected API Calls
Auxiliary.AddSynchroProcedureAuxiliary.NonTunerAuxiliary.StringidCard.EnableReviveLimitCard.GetFieldIDCard.GetFlagEffectLabelCard.GetOriginalCodeCard.IsAbleToHandCard.IsAbleToRemoveCard.IsControlerCard.IsLocationCard.IsPositionCard.IsRelateToEffectCard.IsSetCardCard.IsSummonTypeCard.RegisterEffectCard.RegisterFlagEffectDuel.GetCurrentPhaseDuel.GetFirstTargetDuel.GetOperatedGroupDuel.GetTurnCountDuel.GetTurnPlayerDuel.HintDuel.IsExistingTargetDuel.RegisterEffectDuel.RemoveDuel.ReturnToFieldDuel.SelectTargetDuel.SendtoDeckDuel.SendtoHandDuel.SetOperationInfoEffect.CreateEffectEffect.GetFieldIDEffect.GetHandlerEffect.GetLabelEffect.GetLabelObjectEffect.GetValueEffect.ResetEffect.SetCategoryEffect.SetCode- ...and 22 more
Script
lua
--PSYフレームロード・Ζ
local s,id,o=GetID()
function c37192109.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(37192109,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE+TIMING_END_PHASE)
e1:SetCountLimit(1)
e1:SetTarget(c37192109.rmtg)
e1:SetOperation(c37192109.rmop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(37192109,1))
e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(c37192109.thtg)
e2:SetOperation(c37192109.thop)
c:RegisterEffect(e2)
end
function c37192109.rmfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAbleToRemove()
and c:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function c37192109.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c37192109.rmfilter(chkc) end
if chk==0 then return e:GetHandler():IsAbleToRemove()
and Duel.IsExistingTarget(c37192109.rmfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,c37192109.rmfilter,tp,0,LOCATION_MZONE,1,1,nil)
g:AddCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function c37192109.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
local g=Group.FromCards(c,tc)
if Duel.Remove(g,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
local fid=c:GetFieldID()
local rct=1
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then rct=2 end
local og=Duel.GetOperatedGroup()
if c:GetOriginalCode()~=id then
og:RemoveCard(c)
end
local oc=og:GetFirst()
while oc do
oc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,rct,fid)
oc=og:GetNext()
end
og:KeepAlive()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(og)
e1:SetCondition(c37192109.retcon)
e1:SetOperation(c37192109.retop)
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e1:SetValue(Duel.GetTurnCount())
else
e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
e1:SetValue(0)
end
Duel.RegisterEffect(e1,tp)
end
end
function c37192109.retfilter(c,fid)
return c:GetFlagEffectLabel(37192109)==fid
end
function c37192109.retcon(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()~=tp or Duel.GetTurnCount()==e:GetValue() then return false end
local g=e:GetLabelObject()
if not g:IsExists(c37192109.retfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function c37192109.retop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local sg=g:Filter(c37192109.retfilter,nil,e:GetLabel())
g:DeleteGroup()
local tc=sg:GetFirst()
while tc do
Duel.ReturnToField(tc)
tc=sg:GetNext()
end
end
function c37192109.thfilter(c)
return c:IsSetCard(0xc1) and c:IsAbleToHand()
end
function c37192109.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c37192109.thfilter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return e:GetHandler():IsAbleToExtra()
and Duel.IsExistingTarget(c37192109.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c37192109.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,e:GetHandler(),1,0,0)
end
function c37192109.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end