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The Gaze of Timaeus ​

  • Card ID: 22283204
  • Format: Standard
  • Script: Scripts/c22283204.lua

Stats ​

FieldValue
Type0x10002
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x10040024

Card Text ​

text
Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. 
You can only activate 1 "The Gaze of Timaeus" per turn.

Detected API Calls ​

Script ​

lua
--ティマイオスの眼光
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,46986414,38033121,1784686)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
	return c:IsFaceupEx() and c:IsCode(46986414,38033121) and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
		and c:IsCanBeFusionMaterial() and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_FMATERIAL)
		and Duel.IsExistingMatchingCard(s.fusfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetCode(),c)
end
function s.fusfilter(c,e,tp,code,mc)
	return c:IsType(TYPE_FUSION) and aux.IsMaterialListCode(c,code)
		and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_FMATERIAL) or not tc:IsCode(46986414,38033121) then return end
	local code=tc:GetCode()
	if tc and tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) and not tc:IsImmuneToEffect(e)
		and (tc:IsAbleToDeck() or tc:IsAbleToExtra()) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.fusfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,code,tc)
		local sc=sg:GetFirst()
		if sc then
			sc:SetMaterial(Group.FromCards(tc))
			Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
			Duel.BreakEffect()
			Duel.SpecialSummon(sc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
			local fid=sc:GetFieldID()
			sc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
			sc:CompleteProcedure()
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetCountLimit(1)
			e1:SetLabelObject(sc)
			e1:SetLabel(Duel.GetTurnCount()+1)
			e1:SetCondition(s.rmcon(fid))
			e1:SetOperation(s.rmop)
			e1:SetReset(RESET_PHASE+PHASE_END,2)
			Duel.RegisterEffect(e1,tp)
		end
	end
end
function s.rmcon(fid)
	return function(e,tp,eg,ep,ev,re,r,rp)
			local tc=e:GetLabelObject()
			if tc:GetFlagEffect(id)~=0 and tc:GetFlagEffectLabel(id)==fid then
				return Duel.GetTurnCount()==e:GetLabel()
			else
				e:Reset()
				return false
			end
	end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	local tc=e:GetLabelObject()
	if tc and tc:IsOnField() then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end