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Star Protector's Protection ​

  • Card ID: 120253065
  • Format: Rush Duel
  • Script: Rush/Scripts/c120253065.lua

Stats ​

FieldValue
Type0x4
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x11000

Card Text ​

text
[REQUIREMENT]	
When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard.	
[EFFECT]	
This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
cm.name="救惺望御"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_DRAW)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCondition(cm.condition2)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--Condition
	e1:SetCondition(cm.condition1)
end
--Activate
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.ntrfilter(c)
	return c:IsFaceup() and c:GetBaseAttack()==3000 and c:IsType(TYPE_FUSION)
		and c:IsLevelAbove(9) and c:IsRace(RACE_MAGICALKNIGHT) and c:IsControlerCanBeChanged()
end
function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp and ep~=tp
end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp and eg:IsExists(cm.confilter,1,nil,1-tp)
end
cm.cost=RD.CostSendMZoneToGrave(Card.IsAbleToGraveAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateHintEffect(e,aux.Stringid(m,1),tp,0,1,RESET_PHASE+PHASE_END)
	--Attack Once
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_ATTACK_COST)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(0,1)
	e1:SetCost(cm.atkcost)
	e1:SetOperation(cm.atkop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
	RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_CONTROL,cm.ntrfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		Duel.GetControl(g,tp)
	end)
end
function cm.atkcost(e,c,tp)
	return Duel.GetFlagEffect(tp,20253065)==0
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,20253065,RESET_PHASE+PHASE_END,0,1)
end