Magician's Sense
- Card ID:
120246088 - Format: Rush Duel
- Script:
Rush/Scripts/c120246088.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x400 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a monster while you have 3 or more Spell Cards in your Graveyard.
[EFFECT]
Set up to 2 "Thousand Knives", "Dark Magic Attack", and/or "Dark Resonance Burst" from your Graveyard to your Spell & Trap Zone. Then, you take no battle damage from your opponent's Level 9 or lower monsters' attacks this turn.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetSummonPlayerCard.IsCodeCard.IsControlerCard.IsLevelBelowCard.IsSSetableCard.IsTypeCard.RegisterEffectDuel.GetAttackerDuel.GetLocationCountDuel.IsExistingMatchingCardDuel.RegisterEffectDuel.SetOperationInfoEffect.CloneEffect.CreateEffectEffect.GetHandlerEffect.GetHandlerPlayerEffect.SetCodeEffect.SetConditionEffect.SetDescriptionEffect.SetOperationEffect.SetPropertyEffect.SetResetEffect.SetTargetEffect.SetTargetRangeEffect.SetTypeEffect.SetValueGroup.CloneGroup.IsExistsRushDuel.AddCodeListRushDuel.SelectAndSet
Script
lua
local cm,m=GetID()
local list={120130040,120130041,120203027}
cm.name="魔术师的才华"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter1(c,tp)
return c:IsType(TYPE_SPELL)
end
function cm.confilter2(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.setfilter(c)
return c:IsCode(list[1],list[2],list[3]) and c:IsSSetable()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_GRAVE,0,3,nil)
and eg:IsExists(cm.confilter2,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.SelectAndSet(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,2,nil,e)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetCondition(cm.abdcon)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function cm.abdcon(e)
local tc=Duel.GetAttacker()
return not tc:IsControler(e:GetHandlerPlayer()) and tc:IsLevelBelow(9)
end