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Enneacraft - Aiza.LEON ​

  • Card ID: 82359538
  • Format: Standard
  • Script: Scripts/c82359538.lua

Stats ​

FieldValue
Type0x1200021
ATK3000
DEF2500
Level/Rank/Link0x9
Race0x20
Attribute0x10
Category0x4440012

Card Text ​

text
Pendulum Scale = 0
[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. 
At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.
----------------------------------------
[ Monster Effect ]
After this card was flipped face-up, while it is in the Monster Zone, each time your opponent adds a card(s) to their hand by their card effect, they take 900 damage for each card. 
When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can change this face-down card to face-up Defense Position; return up to 3 cards from the field to the hand. 
You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. 
You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Detected API Calls ​

Script ​

lua
--糾罪巧-Aizaβ.LEON
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	c:EnableCounterPermit(0x71,LOCATION_PZONE)
	--counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e0:SetCode(EVENT_FLIP)
	e0:SetRange(LOCATION_PZONE)
	e0:SetOperation(s.ctop)
	c:RegisterEffect(e0)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.thcon)
	e3:SetCost(s.thcost)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	--flip
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_FLIP)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetOperation(s.flipop)
	c:RegisterEffect(e4)
	--damage
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e5:SetCode(EVENT_TO_HAND)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCondition(s.damcon1)
	e5:SetOperation(s.damop1)
	c:RegisterEffect(e5)
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e6:SetCode(EVENT_TO_HAND)
	e6:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCondition(s.regcon)
	e6:SetOperation(s.regop)
	c:RegisterEffect(e6)
	local e7=Effect.CreateEffect(c)
	e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e7:SetCode(EVENT_CHAIN_SOLVED)
	e7:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
	e7:SetRange(LOCATION_MZONE)
	e7:SetCondition(s.damcon2)
	e7:SetOperation(s.damop2)
	c:RegisterEffect(e7)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.mentioned_counter={
	[0x71]=true,
}
function s.counterfilter(c)
	return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:AddCounter(0x71,1)
end
function s.cfilter(c)
	return c:IsSetCard(0x1d4)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.desfilter(c,atk)
	return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local atk=e:GetHandler():GetBaseAttack()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
		and s.desfilter(chkc,atk) end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic()
		and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		--- This is not activatable under 聖なる輝き
		if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
			return false
		end
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	Duel.ShuffleHand(tp)
	if g:GetCount()>0 then
		local sc=g:GetFirst()
		local hint=sc:IsPublic()
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		if hint then
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local te,p=Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
	return te and te:GetHandlerPlayer()==tp and ep~=tp and e:GetHandler():IsFacedown()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil):Select(tp,1,3,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
	c:SetStatus(STATUS_EFFECT_ENABLED,true)
end
function s.damcon1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)>0
		and eg:IsExists(Card.IsControler,1,nil,1-tp) and not Duel.IsChainSolving()
		and re and re:GetOwnerPlayer()==1-tp
end
function s.damop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	local ct=eg:FilterCount(Card.IsControler,nil,1-tp)
	Duel.Damage(1-tp,ct*900,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)>0
		and eg:IsExists(Card.IsControler,1,nil,1-tp) and Duel.IsChainSolving()
		and re and re:GetOwnerPlayer()==1-tp
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local ct=eg:FilterCount(Card.IsControler,nil,1-tp)
	e:GetHandler():RegisterFlagEffect(id+o,RESET_EVENT|RESETS_STANDARD|RESET_CONTROL|RESET_CHAIN,0,1,ct)
end
function s.damcon2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id+o)>0
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	local labels={e:GetHandler():GetFlagEffectLabel(id+o)}
	local ct=0
	for i=1,#labels do ct=ct+labels[i] end
	e:GetHandler():ResetFlagEffect(id+o)
	Duel.Damage(1-tp,ct*900,REASON_EFFECT)
end