Enneacraft - Archa.TAIL
- Card ID:
81237046 - Format: Standard
- Script:
Scripts/c81237046.lua
Stats
| Field | Value |
|---|---|
| Type | 0x1200021 |
| ATK | 3000 |
| DEF | 2500 |
| Level/Rank/Link | 0x9 |
| Race | 0x20 |
| Attribute | 0x10 |
| Category | 0x5440002 |
Card Text
text
Pendulum Scale = 0
[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.
At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.
----------------------------------------
[ Monster Effect ]
After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent's GY, they take 900 damage.
When your opponent activates a card or effect that would destroy a card(s) on the field (Quick Effect): You can change this face-down card to face-up Defense Position; monsters and "Enneacraft" Spells you control cannot be destroyed by card effects for the rest of this turn.
You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position.
You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.Detected API Calls
Auxiliary.EnablePendulumAttributeAuxiliary.StringidCard.AddCounterCard.EnableCounterPermitCard.IsAttackBelowCard.IsCanBeSpecialSummonedCard.IsControlerCard.IsFacedownCard.IsFaceupCard.IsLocationCard.IsOnFieldCard.IsPublicCard.IsRelateToChainCard.IsSetCardCard.IsTypeCard.RegisterEffectCard.RegisterFlagEffectCard.SetStatusDuel.AddCustomActivityCounterDuel.ChangePositionDuel.ConfirmCardsDuel.DamageDuel.DestroyDuel.GetChainInfoDuel.GetCustomActivityCountDuel.GetFirstTargetDuel.GetFlagEffectDuel.GetLocationCountDuel.GetOperationInfoDuel.HintDuel.IsChainNegatableDuel.IsChainSolvingDuel.IsExistingMatchingCardDuel.IsExistingTargetDuel.IsPlayerAffectedByEffectDuel.RegisterEffectDuel.RegisterFlagEffectDuel.SelectMatchingCardDuel.SelectTargetDuel.SetOperationInfo- ...and 23 more
Script
lua
--糾罪巧-Archaη.TAIL
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--indestructable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.indcon)
e3:SetCost(s.indcost)
e3:SetTarget(s.indtg)
e3:SetOperation(s.indop)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FLIP)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetOperation(s.flipop)
c:RegisterEffect(e4)
--damage
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetRange(LOCATION_MZONE)
e5:SetCondition(s.damcon1)
e5:SetOperation(s.damop1)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_TO_GRAVE)
e6:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(s.regcon)
e6:SetOperation(s.regop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_CHAIN_SOLVED)
e7:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
e7:SetRange(LOCATION_MZONE)
e7:SetCondition(s.damcon2)
e7:SetOperation(s.damop2)
c:RegisterEffect(e7)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.mentioned_counter={
[0x71]=true,
}
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.cfilter(c)
return c:IsSetCard(0x1d4)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.desfilter(c,atk)
return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local atk=e:GetHandler():GetBaseAttack()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
and s.desfilter(chkc,atk) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
if re:IsHasCategory(CATEGORY_NEGATE)
and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-tg:GetCount()>0
and ep~=tp and e:GetHandler():IsFacedown()
end
function s.indcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetTarget(s.indtg2)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.indtg2(e,c)
return c:IsType(TYPE_MONSTER) or c:IsSetCard(0x1d4) and c:IsType(TYPE_SPELL) and c:IsFaceup()
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
c:SetStatus(STATUS_EFFECT_ENABLED,true)
end
function s.damfilter(c,tp)
return c:IsControler(tp) and c:IsType(TYPE_MONSTER)
end
function s.damcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
and eg:IsExists(s.damfilter,1,nil,1-tp) and not Duel.IsChainSolving()
end
function s.damop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(1-tp,900,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
and eg:IsExists(s.damfilter,1,nil,1-tp) and Duel.IsChainSolving()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:FilterCount(s.damfilter,nil,1-tp)
e:GetHandler():RegisterFlagEffect(id+o,RESET_EVENT|RESETS_STANDARD|RESET_CONTROL|RESET_CHAIN,0,1)
end
function s.damcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id+o)>0
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
e:GetHandler():ResetFlagEffect(id+o)
Duel.Damage(1-tp,900,REASON_EFFECT)
end