Magnet Bonding
- Card ID:
65514302 - Format: Standard
- Script:
Scripts/c65514302.lua
Stats
| Field | Value |
|---|---|
| Type | 0x10002 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x10040200 |
Card Text
text
During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn);
● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand.
● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand.
● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.Detected API Calls
Auxiliary.AddCodeListAuxiliary.NecroValleyFilterAuxiliary.SelectFromOptionsAuxiliary.StringidCard.CheckFusionMaterialCard.CompleteProcedureCard.IsAbleToDeckCard.IsAbleToHandCard.IsCanBeSpecialSummonedCard.IsCodeCard.IsFacedownCard.IsFaceupCard.IsFaceupExCard.IsImmuneToEffectCard.IsLevelCard.IsLevelBelowCard.IsLocationCard.IsRaceCard.IsSetCardCard.IsTypeCard.RegisterEffectCard.SetMaterialDuel.BreakEffectDuel.ConfirmCardsDuel.GetChainMaterialDuel.GetFlagEffectDuel.GetMatchingGroupDuel.HintDuel.HintSelectionDuel.IsExistingMatchingCardDuel.IsMainPhaseDuel.RegisterFlagEffectDuel.SelectFusionMaterialDuel.SelectMatchingCardDuel.SelectYesNoDuel.SendtoDeckDuel.SendtoHandDuel.SetOperationInfoDuel.SpecialSummonEffect.Clone- ...and 25 more
Script
lua
--マグネット・ボンディング
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,44839512)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_MAIN_END,TIMING_MAIN_END)
e1:SetProperty(EFFECT_FLAG_FUSION_SUMMON)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.thfilter1(c)
return (c:IsCode(44839512) or c:IsSetCard(0x2066) and c:IsLevelBelow(4))
and c:IsAbleToHand()
end
function s.thfilter2(c)
return c:IsSetCard(0xe9) and c:IsLevel(8) and c:IsAbleToHand()
end
function s.filter1(c,e)
return (c:IsLocation(LOCATION_MZONE) or c:IsFaceupEx()) and c:IsRace(RACE_ROCK)
and not c:IsImmuneToEffect(e) and c:IsAbleToDeck()
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_ROCK) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil)
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
local b2=Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil)
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o)==0)
local chkf=tp
local mg1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
local b3=res and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o*2)==0)
if chk==0 then return b1 or b2 or b3 end
local op=0
if b1 or b2 or b3 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2},
{b3,aux.Stringid(id,3),3})
end
e:SetLabel(op)
if op==1 or op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
Duel.RegisterFlagEffect(tp,id+(op-1)*o,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
elseif op==3 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
Duel.RegisterFlagEffect(tp,id+o*2,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
end
end
function s.cffilter(c)
return c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.hsfilter(c)
return c:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) or (c:IsLocation(LOCATION_MZONE) and c:IsFaceup())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif e:GetLabel()==3 then
local chkf=tp
local mg1=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter1),tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
if mat1:IsExists(s.cffilter,1,nil) then
local cg=mat1:Filter(s.cffilter,nil)
Duel.ConfirmCards(1-tp,cg)
end
if mat1:IsExists(s.hsfilter,1,nil) then
local cg=mat1:Filter(s.hsfilter,nil)
Duel.HintSelection(cg)
end
Duel.SendtoDeck(mat1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
end