Skip to content

Ghostrick Renovation ​

  • Card ID: 61818176
  • Format: Standard
  • Script: Scripts/c61818176.lua

Stats ​

FieldValue
Type0x4
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x40040014

Card Text ​

text
Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. 
You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. 
(This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) 
You can only use this effect of "Ghostrick Renovation" once per turn.

Detected API Calls ​

Script ​

lua
--ゴーストリック・リフォーム
function c61818176.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c61818176.target)
	e1:SetOperation(c61818176.activate)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(61818176,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,61818176)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c61818176.sptg)
	e2:SetOperation(c61818176.spop)
	c:RegisterEffect(e2)
end
function c61818176.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local tc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
	if chkc then return false end
	if chk==0 then return tc and tc:IsFaceup() and tc:IsSetCard(0x8d) and tc:IsAbleToHand() and tc:IsCanBeEffectTarget(e) end
	if not Duel.CheckPhaseActivity() then e:SetLabel(1) else e:SetLabel(0) end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,0,0)
end
function c61818176.actfilter(c,tp)
	return c:IsType(TYPE_FIELD) and c:GetActivateEffect():IsActivatable(tp,true,true)
end
function c61818176.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
		if e:GetLabel()==1 then Duel.RegisterFlagEffect(tp,15248873,RESET_CHAIN,0,1) end
		local g=Duel.GetMatchingGroup(c61818176.actfilter,tp,LOCATION_HAND+LOCATION_DECK,0,nil,tp)
		Duel.ResetFlagEffect(tp,15248873)
		if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(61818176,1)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
			local sg=g:Select(tp,1,1,nil)
			local sc=sg:GetFirst()
			Duel.MoveToField(sc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
			local te=sc:GetActivateEffect()
			te:UseCountLimit(tp,1,true)
			local tep=sc:GetControler()
			local cost=te:GetCost()
			if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
			Duel.RaiseEvent(sc,4179255,te,0,tp,tp,Duel.GetCurrentChain())
		end
	end
end
function c61818176.filter1(c,e,tp)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x8d)
		and Duel.IsExistingMatchingCard(c61818176.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetCode())
		and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c61818176.filter2(c,e,tp,mc,code)
	return c:IsType(TYPE_XYZ) and c:IsSetCard(0x8d) and not c:IsCode(code) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c61818176.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c61818176.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c61818176.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c61818176.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c61818176.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c61818176.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetCode())
	local sc=g:GetFirst()
	if sc then
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			Duel.Overlay(sc,mg)
		end
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,Group.FromCards(tc))
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
	end
end