A Bao A Qu, the Lightless Shadow
- Card ID:
4731783 - Format: Standard
- Script:
Scripts/c4731783.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4000021 |
| ATK | 2800 |
| DEF | 45 |
| Level/Rank/Link | 0x4 |
| Race | 0x8 |
| Attribute | 0x20 |
| Category | 0x40123 |
Card Text
text
2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
● Destroy 1 card on the field.
● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew.
You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.Detected API Calls
Auxiliary.AddLinkProcedureAuxiliary.NecroValleyFilterAuxiliary.PlaceCardsOnDeckBottomAuxiliary.SelectFromOptionsAuxiliary.StringidCard.EnableReviveLimitCard.GetOriginalCodeCard.GetRaceCard.IsAbleToRemoveCard.IsAttributeCard.IsCanBeSpecialSummonedCard.IsDiscardableCard.IsLinkRaceCard.IsRelateToEffectCard.IsTypeCard.RegisterEffectCard.RegisterFlagEffectDuel.BreakEffectDuel.DestroyDuel.DiscardHandDuel.DrawDuel.GetChainInfoDuel.GetCurrentPhaseDuel.GetFieldGroupDuel.GetLocationCountDuel.GetMZoneCountDuel.GetMatchingGroupDuel.GetTurnPlayerDuel.HintDuel.HintSelectionDuel.IsExistingMatchingCardDuel.IsPlayerCanDrawDuel.RegisterEffectDuel.RemoveDuel.ReturnToFieldDuel.SelectMatchingCardDuel.SetOperationInfoDuel.SetTargetParamDuel.SetTargetPlayerDuel.ShuffleHand- ...and 21 more
Script
lua
--光なき影 ア=バオ・ア・クゥー
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,99,s.lcheck)
c:EnableReviveLimit()
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCondition(s.accon)
e1:SetCost(s.accost)
e1:SetTarget(s.actarget)
e1:SetOperation(s.acoperation)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.dract)
c:RegisterEffect(e2)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkRace,1,nil,RACE_FIEND)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.accost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.actarget(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local b1=Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
local b2=c:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_DESTROY)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
elseif op==2 then
e:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
end
function s.acoperation(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
elseif op==2 then
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
if c:GetOriginalCode()==id then
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabelObject():GetFlagEffect(id)~=0
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_MONSTER)
local ct=g:GetClassCount(Card.GetRace)
if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ct)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,ct,tp,LOCATION_HAND)
end
function s.dract(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_MONSTER)
local ct=g:GetClassCount(Card.GetRace)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dc=Duel.Draw(p,ct,REASON_EFFECT)
if dc>0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local rg=Duel.GetFieldGroup(p,LOCATION_HAND,0):Select(p,dc,dc,nil)
Duel.ShuffleHand(p)
aux.PlaceCardsOnDeckBottom(p,rg)
end
end