Dracotail Shaulas
- Card ID:
42125140 - Format: Standard
- Script:
Scripts/c42125140.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 2400 |
| DEF | 1500 |
| Level/Rank/Link | 0x6 |
| Race | 0x2000 |
| Attribute | 0x10 |
| Category | 0x40420 |
Card Text
text
1 "Dracotail" monster + 1 monster in the hand
You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck.
If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field.
You can only use each effect of "Dracotail Shaulas" once per turn.Detected API Calls
Auxiliary.AddFusionProcFun2Auxiliary.FilterBoolFunctionAuxiliary.NecroValleyFilterAuxiliary.StringidCard.EnableReviveLimitCard.GetOwnerCard.GetTypeCard.IsAbleToDeckCard.IsCanBeEffectTargetCard.IsFaceupCard.IsFusionSetCardCard.IsLocationCard.IsPublicCard.IsReasonCard.IsRelateToEffectCard.IsSetCardCard.IsTypeCard.RegisterEffectDuel.CheckEventDuel.GetCurrentChainDuel.GetLocationCountDuel.GetMatchingGroupDuel.GetTargetsRelateToChainDuel.HintDuel.IsExistingTargetDuel.RaiseEventDuel.SelectTargetDuel.SendtoDeckDuel.SetOperationInfoDuel.SetTargetCardDuel.SpecialSummonEffect.CloneEffect.CreateEffectEffect.GetHandlerEffect.GetLabelEffect.GetLabelObjectEffect.GetOwnerEffect.GetTypeEffect.SetCategoryEffect.SetCode- ...and 22 more
Script
lua
--星辰鋏竜シャウラス
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1c9),aux.FilterBoolFunction(Card.IsLocation,LOCATION_HAND),true)
c:EnableReviveLimit()
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--special summon
local custom_code=s.RegisterMergedEvent_ToSingleCard(c,id,EVENT_TO_GRAVE)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(custom_code)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.RegisterMergedEvent_ToSingleCard(c,code,events)
local g=Group.CreateGroup()
g:KeepAlive()
local mt=getmetatable(c)
local seed=0
if type(events) == "table" then
for _, event in ipairs(events) do
seed = seed + event
end
else
seed = events
end
while(mt[seed]==true) do
seed = seed + 1
end
mt[seed]=true
local event_code_single = (code ~ (seed << 16)) | EVENT_CUSTOM
if type(events) == "table" then
for _, event in ipairs(events) do
s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,event,event_code_single)
end
else
s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,events,event_code_single)
end
--listened to again
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e3:SetCode(EVENT_MOVE)
e3:SetLabelObject(g)
e3:SetOperation(s.ThisCardMovedToPublicResetCheck_ToSingleCard)
c:RegisterEffect(e3)
return event_code_single
end
function s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,event,event_code_single)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(event)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(0xff)
e1:SetLabel(event_code_single)
e1:SetLabelObject(g)
e1:SetOperation(s.MergedDelayEventCheck1_ToSingleCard)
c:RegisterEffect(e1)
local ec={
EVENT_CHAIN_ACTIVATING,
EVENT_CHAINING,
EVENT_ATTACK_ANNOUNCE,
EVENT_BREAK_EFFECT,
EVENT_CHAIN_SOLVING,
EVENT_CHAIN_SOLVED,
EVENT_CHAIN_END,
EVENT_SUMMON,
EVENT_SPSUMMON,
EVENT_MSET,
EVENT_BATTLE_DESTROYED
}
for _,code in ipairs(ec) do
local ce=e1:Clone()
ce:SetCode(code)
ce:SetOperation(s.MergedDelayEventCheck2_ToSingleCard)
c:RegisterEffect(ce)
end
end
function s.MergedDelayEventCheck1_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local c=e:GetOwner()
g:Merge(eg)
if Duel.CheckEvent(EVENT_MOVE) then
local _,meg=Duel.CheckEvent(EVENT_MOVE,true)
if meg:IsContains(c) and (c:IsFaceup() or c:IsPublic()) then
g:Clear()
end
end
if Duel.GetCurrentChain()==0 and #g>0 and g:IsExists(Card.IsReason,1,nil,REASON_ADJUST|REASON_EFFECT) then
local _eg=g:Clone()
Duel.RaiseEvent(_eg,e:GetLabel(),re,r,rp,ep,ev)
g:Clear()
end
end
function s.MergedDelayEventCheck2_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if Duel.CheckEvent(EVENT_MOVE) then
local _,meg=Duel.CheckEvent(EVENT_MOVE,true)
local c=e:GetOwner()
if meg:IsContains(c) and (c:IsFaceup() or c:IsPublic()) then
g:Clear()
end
end
if #g>0 then
local _eg=g:Clone()
Duel.RaiseEvent(_eg,e:GetLabel(),re,r,rp,ep,ev)
g:Clear()
end
end
function s.ThisCardMovedToPublicResetCheck_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetOwner()
local g=e:GetLabelObject()
if c:IsFaceup() or c:IsPublic() then
g:Clear()
end
end
function s.tdfilter1(c,e)
return c:IsSetCard(0x1c9) and c:IsCanBeEffectTarget(e) and c:IsAbleToDeck()
end
function s.typefilter(c,ec)
return (c:GetType()&ec:GetType())&(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)~=0
end
function s.tdfilter2(c,g)
return c:IsFaceup() and g:IsExists(s.typefilter,1,nil,c) and c:IsAbleToDeck()
end
function s.gcheck(g,tp)
return Duel.IsExistingTarget(s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,g)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.tdfilter1,tp,LOCATION_GRAVE,0,nil,e)
if chkc then return false end
if chk==0 then return g:CheckSubGroup(s.gcheck,2,2,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2,tp)
Duel.SetTargetCard(sg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=Duel.SelectTarget(tp,s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,sg)
sg:Merge(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,3,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if g:FilterCount(aux.NecroValleyFilter(Card.IsAbleToDeck),nil)~=3 then return end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,2,nil,TYPE_MONSTER) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c)
and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end