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Dracotail Shaulas ​

  • Card ID: 42125140
  • Format: Standard
  • Script: Scripts/c42125140.lua

Stats ​

FieldValue
Type0x61
ATK2400
DEF1500
Level/Rank/Link0x6
Race0x2000
Attribute0x10
Category0x40420

Card Text ​

text
1 "Dracotail" monster + 1 monster in the hand	
You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. 
If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. 
You can only use each effect of "Dracotail Shaulas" once per turn.

Detected API Calls ​

Script ​

lua
--星辰鋏竜シャウラス
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion material
	aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1c9),aux.FilterBoolFunction(Card.IsLocation,LOCATION_HAND),true)
	c:EnableReviveLimit()
	--to deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--special summon
	local custom_code=s.RegisterMergedEvent_ToSingleCard(c,id,EVENT_TO_GRAVE)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(custom_code)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end

function s.RegisterMergedEvent_ToSingleCard(c,code,events)
	local g=Group.CreateGroup()
	g:KeepAlive()
	local mt=getmetatable(c)
	local seed=0
	if type(events) == "table" then
		for _, event in ipairs(events) do
			seed = seed + event
		end
	else
		seed = events
	end
	while(mt[seed]==true) do
		seed = seed + 1
	end
	mt[seed]=true
	local event_code_single = (code ~ (seed << 16)) | EVENT_CUSTOM
	if type(events) == "table" then
		for _, event in ipairs(events) do
			s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,event,event_code_single)
		end
	else
		s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,events,event_code_single)
	end
	--listened to again
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
	e3:SetCode(EVENT_MOVE)
	e3:SetLabelObject(g)
	e3:SetOperation(s.ThisCardMovedToPublicResetCheck_ToSingleCard)
	c:RegisterEffect(e3)
	return event_code_single
end
function s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,event,event_code_single)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(event)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
	e1:SetRange(0xff)
	e1:SetLabel(event_code_single)
	e1:SetLabelObject(g)
	e1:SetOperation(s.MergedDelayEventCheck1_ToSingleCard)
	c:RegisterEffect(e1)
	local ec={
		EVENT_CHAIN_ACTIVATING,
		EVENT_CHAINING,
		EVENT_ATTACK_ANNOUNCE,
		EVENT_BREAK_EFFECT,
		EVENT_CHAIN_SOLVING,
		EVENT_CHAIN_SOLVED,
		EVENT_CHAIN_END,
		EVENT_SUMMON,
		EVENT_SPSUMMON,
		EVENT_MSET,
		EVENT_BATTLE_DESTROYED
	}
	for _,code in ipairs(ec) do
		local ce=e1:Clone()
		ce:SetCode(code)
		ce:SetOperation(s.MergedDelayEventCheck2_ToSingleCard)
		c:RegisterEffect(ce)
	end
end
function s.MergedDelayEventCheck1_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local c=e:GetOwner()
	g:Merge(eg)
	if Duel.CheckEvent(EVENT_MOVE) then
		local _,meg=Duel.CheckEvent(EVENT_MOVE,true)
		if meg:IsContains(c) and (c:IsFaceup() or c:IsPublic()) then
			g:Clear()
		end
	end
	if Duel.GetCurrentChain()==0 and #g>0 and g:IsExists(Card.IsReason,1,nil,REASON_ADJUST|REASON_EFFECT) then
		local _eg=g:Clone()
		Duel.RaiseEvent(_eg,e:GetLabel(),re,r,rp,ep,ev)
		g:Clear()
	end
end
function s.MergedDelayEventCheck2_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if Duel.CheckEvent(EVENT_MOVE) then
		local _,meg=Duel.CheckEvent(EVENT_MOVE,true)
		local c=e:GetOwner()
		if meg:IsContains(c) and (c:IsFaceup() or c:IsPublic()) then
			g:Clear()
		end
	end
	if #g>0 then
		local _eg=g:Clone()
		Duel.RaiseEvent(_eg,e:GetLabel(),re,r,rp,ep,ev)
		g:Clear()
	end
end
function s.ThisCardMovedToPublicResetCheck_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetOwner()
	local g=e:GetLabelObject()
	if c:IsFaceup() or c:IsPublic() then
		g:Clear()
	end
end

function s.tdfilter1(c,e)
	return c:IsSetCard(0x1c9) and c:IsCanBeEffectTarget(e) and c:IsAbleToDeck()
end
function s.typefilter(c,ec)
	return (c:GetType()&ec:GetType())&(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)~=0
end
function s.tdfilter2(c,g)
	return c:IsFaceup() and g:IsExists(s.typefilter,1,nil,c) and c:IsAbleToDeck()
end
function s.gcheck(g,tp)
	return Duel.IsExistingTarget(s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,g)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=Duel.GetMatchingGroup(s.tdfilter1,tp,LOCATION_GRAVE,0,nil,e)
	if chkc then return false end
	if chk==0 then return g:CheckSubGroup(s.gcheck,2,2,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2,tp)
	Duel.SetTargetCard(sg)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local tg=Duel.SelectTarget(tp,s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,sg)
	sg:Merge(tg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,3,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetsRelateToChain()
	if g:FilterCount(aux.NecroValleyFilter(Card.IsAbleToDeck),nil)~=3 then return end
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsType,2,nil,TYPE_MONSTER) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c)
		and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e1,true)
	end
end