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Shooting Majestic Star Dragon ​

  • Card ID: 40939228
  • Format: Standard
  • Script: Scripts/c40939228.lua

Stats ​

FieldValue
Type0x2021
ATK4000
DEF3300
Level/Rank/Link0xb
Race0x2000
Attribute0x8
Category0x80008004

Card Text ​

text
"Majestic Dragon" + 1+ non-Tuners, including a Dragon Synchro Monster	
Must first be Synchro Summoned. 
Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. 
Gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster that mentions it. 
Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

Detected API Calls ​

Script ​

lua
--シューティング・セイヴァー・スター・ドラゴン
local s,id,o=GetID()
function c40939228.initial_effect(c)
	aux.AddMaterialCodeList(c,21159309)
	aux.AddCodeList(c,44508094)
	--synchro summon
	aux.AddSynchroMixProcedure(c,aux.Tuner(Card.IsCode,21159309),nil,nil,aux.NonTuner(nil),1,99,c40939228.syncheck)
	c:EnableReviveLimit()
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetRange(LOCATION_EXTRA)
	e1:SetValue(aux.synlimit)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(40939228,0))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c40939228.distg)
	e2:SetOperation(c40939228.disop)
	c:RegisterEffect(e2)
	--extra attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EXTRA_ATTACK)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(c40939228.atkval)
	c:RegisterEffect(e3)
	--negate
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(40939228,1))
	e4:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(c40939228.negcon)
	e4:SetTarget(c40939228.negtg)
	e4:SetOperation(c40939228.negop)
	c:RegisterEffect(e4)
end
c40939228.material_type=TYPE_SYNCHRO
function c40939228.cfilter(c,syncard)
	return c:IsRace(RACE_DRAGON) and c:IsSynchroType(TYPE_SYNCHRO) and c:IsNotTuner(syncard)
end
function c40939228.syncheck(g,syncard)
	return g:IsExists(c40939228.cfilter,1,nil,syncard)
end
function c40939228.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,tp,LOCATION_MZONE)
end
function c40939228.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
	local g=Duel.SelectMatchingCard(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.HintSelection(g)
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end
function c40939228.atkfilter(c)
	return c:IsCode(44508094) or aux.IsCodeListed(c,44508094) and c:IsType(TYPE_SYNCHRO)
end
function c40939228.atkval(e,c)
	return Duel.GetMatchingGroupCount(c40939228.atkfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)
end
function c40939228.negcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) and rp==1-tp
end
function c40939228.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemove() and aux.nbcon(tp,re) end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
	if re:GetHandler():IsRelateToEffect(re) then
		local g=eg:Clone()+c
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
	end
	if re:GetActivateLocation()==LOCATION_GRAVE then
		e:SetCategory(e:GetCategory()|CATEGORY_GRAVE_ACTION)
	else
		e:SetCategory(e:GetCategory()&~CATEGORY_GRAVE_ACTION)
	end
end
function c40939228.negop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	if c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
		if c:GetOriginalCode()==id then
			c:RegisterFlagEffect(40939228,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetReset(RESET_PHASE+PHASE_END)
			e1:SetLabel(fid)
			e1:SetLabelObject(c)
			e1:SetCountLimit(1)
			e1:SetCondition(c40939228.retcon)
			e1:SetOperation(c40939228.retop)
			Duel.RegisterEffect(e1,tp)
		end
		if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
			Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
		end
	end
end
function c40939228.retcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(40939228)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function c40939228.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ReturnToField(e:GetLabelObject())
end