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Yummy★Snatchy ​

  • Card ID: 30581601
  • Format: Standard
  • Script: Scripts/c30581601.lua

Stats ​

FieldValue
Type0x4000021
ATK600
DEF2
Level/Rank/Link0x1
Race0x4000
Attribute0x10
Category0x20040000

Card Text ​

text
1 Level 4 or lower LIGHT Beast monster	
If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. 
You can only use this effect of "Yummy★Snatchy" once per turn. 
Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Yummy" monster.

Detected API Calls ​

Script ​

lua
--ヤミー★スナッチー
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddLinkProcedure(c,s.matfilter,1,1)
	c:EnableReviveLimit()
	--place
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.actg)
	e1:SetOperation(s.acop)
	c:RegisterEffect(e1)
	--synchro effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e2:SetCondition(s.sccon)
	e2:SetCost(s.sccost)
	e2:SetTarget(s.sctg)
	e2:SetOperation(s.scop)
	c:RegisterEffect(e2)
end
function s.matfilter(c)
	return c:IsLinkAttribute(ATTRIBUTE_LIGHT) and c:IsLinkRace(RACE_BEAST) and c:IsLevelBelow(4)
end
function s.stfilter(c,tp)
	return c:IsSetCard(0x1ca) and c:IsType(TYPE_FIELD) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,tp) end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,tp):GetFirst()
	if tc then
		local fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5)
		if fc then
			Duel.SendtoGrave(fc,REASON_RULE)
			Duel.BreakEffect()
		end
		Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return c:IsLinkAbove(3) and bit.band(sumtp,SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase() or Duel.GetTurnPlayer()~=tp and Duel.IsBattlePhase()
end
function s.sccost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,100) end
	Duel.PayLPCost(tp,100)
end
function s.mfilter(c)
	return c:IsSetCard(0x1ca) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function s.syncheck(g,tp,syncard)
	return g:IsExists(s.mfilter,1,nil) and aux.SynMixHandCheck(g,tp,syncard) and syncard:IsSynchroSummonable(nil,g,#g-1,#g-1)
end
function s.scfilter(c,tp,mg)
	if not c:IsType(TYPE_SYNCHRO) then return false end
	aux.GCheckAdditional=aux.SynGroupCheckLevelAddition(c)
	local res=mg:CheckSubGroup(s.syncheck,2,#mg,tp,c)
	aux.GCheckAdditional=nil
	return res
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if not Duel.IsPlayerCanSpecialSummon(tp) then return false end
		local mg=Duel.GetSynchroMaterial(tp)
		if mg:IsExists(Card.GetHandSynchro,1,nil) then
			local mg2=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND,0,nil)
			if mg2:GetCount()>0 then mg:Merge(mg2) end
		end
		return Duel.IsExistingMatchingCard(s.scfilter,tp,LOCATION_EXTRA,0,1,nil,tp,mg)
	end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local mg=Duel.GetSynchroMaterial(tp)
	if mg:IsExists(Card.GetHandSynchro,1,nil) then
		local mg2=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND,0,nil)
		if mg2:GetCount()>0 then mg:Merge(mg2) end
	end
	local g=Duel.GetMatchingGroup(s.scfilter,tp,LOCATION_EXTRA,0,nil,tp,mg)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		local sc=sg:GetFirst()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
		local tg=mg:SelectSubGroup(tp,s.syncheck,false,2,#mg,tp,sc)
		Duel.SynchroSummon(tp,sc,nil,tg,#tg-1,#tg-1)
	end
end