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Camelot, Realm of Noble Knights and Noble Arms ​

  • Card ID: 15635751
  • Format: Standard
  • Script: Scripts/c15635751.lua

Stats ​

FieldValue
Type0x80002
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x40200

Card Text ​

text
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. 
During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. 
You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.

Detected API Calls ​

Script ​

lua
--聖騎士と聖剣の巨城
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,55742055)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--destroy equip
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.reptg)
	e2:SetOperation(s.repop)
	e2:SetValue(s.repval)
	c:RegisterEffect(e2)
	--remove & place
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1,id)
	e3:SetTarget(s.rptg)
	e3:SetOperation(s.rpop)
	c:RegisterEffect(e3)
end
function s.filter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0x107a) and c:IsControler(tp) and c:IsOnField()
		and c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.dfilter(c,e)
	return c:GetEquipTarget() and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_SZONE,0,nil,e)
	if chk==0 then return eg:IsExists(s.filter,1,nil,tp)
		and #g>0 end
	local c=e:GetHandler()
	if Duel.SelectEffectYesNo(tp,c,96) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
		local tc=g:Select(tp,1,1,nil):GetFirst()
		Duel.SetTargetCard(tc)
		tc:SetStatus(STATUS_DESTROY_CONFIRMED,true)
		return true
	else return false end
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
	Duel.Destroy(tc,REASON_EFFECT+REASON_REPLACE)
end
function s.repval(e,c)
	return s.filter(c,e:GetHandlerPlayer())
end
function s.pfilter(c,tp)
	return c:IsCode(55742055) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.rptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemove()
		and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function s.sfilter(c,e,tp)
	if c:IsSetCard(0xa7) then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
	elseif c:IsSetCard(0x207a) then return c:IsAbleToHand() end
	return false
end
function s.rpop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.Remove(c,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY)==0 or not c:IsLocation(LOCATION_REMOVED) then return end
	c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetReset(RESET_PHASE+PHASE_STANDBY,2)
	e1:SetCountLimit(1)
	e1:SetCondition(s.retcon)
	e1:SetOperation(s.retop)
	Duel.RegisterEffect(e1,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.pfilter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,tp):GetFirst()
	if not (tc and Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)) then return end
	local tg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.sfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
	if #tg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
		local sc=tg:Select(tp,1,1,nil):GetFirst()
		local b1=sc:IsSetCard(0xa7) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
		local b2=sc:IsSetCard(0x207a) and sc:IsAbleToHand()
		local op=aux.SelectFromOptions(tp,{b1,1152},{b2,1190})
		Duel.BreakEffect()
		if op==2 then
			Duel.SendtoHand(sc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sc)
		else Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end
	end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetOwner():GetFlagEffect(id)>0
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
	if fc then
		Duel.SendtoGrave(fc,REASON_RULE)
		Duel.BreakEffect()
	end
	Duel.MoveToField(e:GetOwner(),tp,tp,LOCATION_FZONE,POS_FACEUP,true)
	e:Reset()
end