The Black Witch Facing the Temple
- Card ID:
120309048 - Format: Rush Duel
- Script:
Rush/Scripts/c120309048.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 2500 |
| DEF | 2000 |
| Level/Rank/Link | 0x7 |
| Race | 0x2 |
| Attribute | 0x20 |
| Category | 0x40400 |
Card Text
text
You can only Special Summon "The Black Witch Facing the Temple" face-up once per turn. You can Special Summon this card from your hand face-up to your field by sending 1 card from your field to the Graveyard.
[REQUIREMENT]
During your Main Phase that you Normal or Special Summoned this card, send 1 monster from your hand to the Graveyard.
[EFFECT]
Set 1 "Sinful Spoils of Doom - Rciela" from your Graveyard to your Spell & Trap Zone.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetControlerCard.IsAbleToGraveAsCostCard.IsCodeCard.IsSSetableCard.IsTypeCard.RegisterEffectDuel.GetLocationCountDuel.GetMZoneCountDuel.GetMatchingGroupDuel.HintDuel.IsExistingMatchingCardDuel.SendtoGraveDuel.SetOperationInfoEffect.CreateEffectEffect.GetLabelObjectEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetLabelObjectEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.SelectUnselectRushDuel.AddCodeListRushDuel.AddHandSpecialSummonProcedureRushDuel.ConditionSummonOrSpecialSummonMainPhaseRushDuel.CostSendHandToGraveRushDuel.SelectAndSetRushDuel.SetFaceupSpSummonOnce
Script
lua
local cm,m=GetID()
local list={120309048,120309049}
cm.name="到临神殿之黑魔女"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Special Summon Once
RD.SetFaceupSpSummonOnce(list[1],aux.Stringid(m,0))
--Special Summon Procedure
RD.AddHandSpecialSummonProcedure(c,aux.Stringid(m,1),cm.spcon,cm.sptg,cm.spop)
--Set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,2))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Special Summon Procedure
function cm.spconfilter(c,tp)
return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function cm.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(cm.spconfilter,tp,LOCATION_ONFIELD,0,1,nil,tp)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local mg=Duel.GetMatchingGroup(cm.spconfilter,tp,LOCATION_ONFIELD,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=mg:SelectUnselect(nil,tp,false,true,1,1)
if tc then
e:SetLabelObject(tc)
return true
else
return false
end
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp,c)
local tc=e:GetLabelObject()
Duel.SendtoGrave(tc,REASON_SPSUMMON)
end
--Set
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function cm.setfilter(c)
return c:IsCode(list[2]) and c:IsSSetable()
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndSet(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,1,nil,e)
end