Instant Gift
- Card ID:
120306059 - Format: Rush Duel
- Script:
Rush/Scripts/c120306059.lua
Stats
| Field | Value |
|---|---|
| Type | 0x2 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x40100 |
Card Text
text
[REQUIREMENT]
Reveal 1 Level 7 Warrior Type Fusion Monster with 2500 ATK in your Extra Deck, and declare 1 monster that is mentioned on that monster as material.
[EFFECT]
Special Summon 1 monster whose card name was declared to meet the requirement from your Graveyard face-up to your field. Then, you can draw 1 card. This turn, you can only attack with Warrior Type monsters.Detected API Calls
Auxiliary.IsMaterialListCodeAuxiliary.NecroValleyFilterAuxiliary.StringidCard.GetFusionCodeCard.IsAttackCard.IsCodeCard.IsLevelCard.IsRaceCard.IsTypeCard.RegisterEffectDuel.GetChainInfoDuel.GetFlagEffectDuel.GetMZoneCountDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.RegisterFlagEffectDuel.SetOperationInfoDuel.SetTargetParamEffect.CreateEffectEffect.GetLabelObjectEffect.SetCategoryEffect.SetCodeEffect.SetCostEffect.SetOperationEffect.SetTargetEffect.SetTypeGroup.GetFirstGroup.IsExistsRushDuel.AnnounceCodesRushDuel.CanDrawRushDuel.CostShowExtraRushDuel.CreateRaceCannotAttackEffectRushDuel.FilterRushDuel.IsCanBeSpecialSummonedRushDuel.SelectAndSpecialSummon
Script
lua
local cm,m=GetID()
cm.name="简易礼物"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c,e,tp)
return c:IsType(TYPE_FUSION) and c:IsLevel(7) and c:IsRace(RACE_WARRIOR) and c:IsAttack(2500)
and Duel.IsExistingMatchingCard(cm.chkfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c)
end
function cm.chkfilter(c,e,tp,fc)
return aux.IsMaterialListCode(fc,c:GetFusionCode())
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.spfilter(c,e,tp,code)
return c:IsCode(code) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostShowExtra(cm.costfilter,1,1,nil,Group.GetFirst)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 end
local fc=e:GetLabelObject()
local mg=Duel.GetMatchingGroup(cm.chkfilter,tp,LOCATION_GRAVE,0,nil,e,tp,fc)
local codes={}
for code, _ in pairs(fc.material or {}) do
if mg:IsExists(Card.IsCode,1,nil,code) then
table.insert(codes,code)
end
end
local ac=RD.AnnounceCodes(tp,codes)
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local filter=RD.Filter(cm.spfilter,e,tp,code)
if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(filter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)~=0 then
RD.CanDraw(aux.Stringid(m,1),tp,1,true)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end