Fairy of the Stars
- Card ID:
120305016 - Format: Rush Duel
- Script:
Rush/Scripts/c120305016.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 1600 |
| DEF | 2500 |
| Level/Rank/Link | 0x4 |
| Race | 0x2 |
| Attribute | 0x20 |
| Category | 0x400 |
Card Text
text
"Spirit of the Stars" + 1 Normal Monster
[REQUIREMENT]
Shuffle 3 monsters from your Graveyard into the Deck.
[EFFECT]
Choose 1 Level 5 or lower monster in your Graveyard. This turn, this card's name becomes the same as the chosen monster. Then, you can add 1 "Fusion" from your Graveyard to your hand. This turn, you cannot activate the effect of "Fairy of the Stars".Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetCodeCard.IsAbleToDeckOrExtraAsCostCard.IsAbleToHandCard.IsCodeCard.IsFaceupCard.IsFusionTypeCard.IsLevelBelowCard.IsRelateToEffectCard.IsTypeCard.RegisterEffectDuel.BreakEffectDuel.IsExistingMatchingCardEffect.CreateEffectEffect.GetCodeEffect.GetHandlerEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.GetFirstRushDuel.AddCodeListRushDuel.AddFusionProcedureRushDuel.CanSelectAndDoActionRushDuel.CopyCodeRushDuel.CostSendGraveSubToDeckRushDuel.CreateCannotActivateSameCodeEffectRushDuel.FilterRushDuel.SelectAndDoActionRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120305020,120196050,120305016}
cm.name="星之妖精"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],cm.matfilter1)
--Copy Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Fusion Material
cm.unspecified_funsion=true
function cm.matfilter1(c)
return c:IsFusionType(TYPE_NORMAL)
end
--Copy Code
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c,code)
return c:IsLevelBelow(5) and not c:IsCode(code)
end
function cm.thfilter(c)
return c:IsCode(list[2]) and c:IsAbleToHand()
end
function cm.costcheck(g,e,tp)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,g,e:GetHandler():GetCode())
end
cm.cost=RD.CostSendGraveSubToDeck(cm.costfilter,cm.costcheck,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil,e:GetHandler():GetCode()) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local filter=RD.Filter(cm.filter,c:GetCode())
RD.SelectAndDoAction(aux.Stringid(m,1),aux.NecroValleyFilter(filter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.CopyCode(e,c,g:GetFirst(),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
end)
end
RD.CreateCannotActivateSameCodeEffect(e,aux.Stringid(m,3),m,tp,list[3])
end