Insect Taurus
- Card ID:
120300060 - Format: Rush Duel
- Script:
Rush/Scripts/c120300060.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x2408 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a monster.
[EFFECT]
Send the top 2 cards of your Deck to the Graveyard. Then, you can make all face-up monsters on your field gain ATK equal to [the number of Galaxy Type monsters with different Attributes in your Graveyard] x 100 until the end of this turn. Then, you can Set 1 "Micronova" or "Micronova Fusion" from your Graveyard to your Spell & Trap Zone.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetAttributeCard.GetSummonPlayerCard.IsCodeCard.IsFaceupCard.IsRaceCard.IsSSetableCard.RegisterEffectDuel.BreakEffectDuel.GetMatchingGroupDuel.IsPlayerCanDiscardDeckDuel.SelectYesNoEffect.CloneEffect.CreateEffectEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.CloneGroup.ForEachGroup.GetClassCountGroup.GetCountGroup.IsExistsRushDuel.AddCodeListRushDuel.AttachAtkDefRushDuel.CanSelectAndSetRushDuel.DiscardDeckRushDuel.TargetDiscardDeck
Script
lua
local cm,m=GetID()
local list={120300044,120300045}
cm.name="昆虫金牛环"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.filter(c)
return c:IsRace(RACE_GALAXY)
end
function cm.setfilter(c)
return c:IsCode(list[1],list[2]) and c:IsSSetable()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
RD.TargetDiscardDeck(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.DiscardDeck()==0 then return end
local mg=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
if mg:GetCount()>0 and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
local atk=g:GetClassCount(Card.GetAttribute)*100
g:ForEach(function(tc)
RD.AttachAtkDef(e,tc,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
RD.CanSelectAndSet(aux.Stringid(m,2),aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,1,nil,e)
end
end