Voidalfr Star Mayfly
- Card ID:
120300034 - Format: Rush Duel
- Script:
Rush/Scripts/c120300034.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 3000 |
| DEF | 2400 |
| Level/Rank/Link | 0x9 |
| Race | 0x40000000 |
| Attribute | 0x2 |
| Category | 0x310410 |
Card Text
text
"Voidalfr Heavenstar" + 1 WATER Attribute monster
[REQUIREMENT]
During your Main Phase that you Fusion Summoned this card, shuffle 3 Galaxy Type monsters from your Graveyard into the Deck, including a WATER Attribute monster.
[EFFECT]
Return up to 3 face-up Level 8 or lower monsters and/or face-down monsters from your opponent's field to the owner's hand. This turn, you can only attack with 1 monster.Detected API Calls
Auxiliary.StringidCard.IsAbleToDeckOrExtraAsCostCard.IsAbleToHandCard.IsAttributeCard.IsFacedownCard.IsFaceupCard.IsFusionAttributeCard.IsLevelBelowCard.IsRaceCard.RegisterEffectDuel.GetFlagEffectDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.RegisterFlagEffectDuel.SetOperationInfoEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.IsExistsRushDuel.AddCodeListRushDuel.AddFusionProcedureRushDuel.CostSendGraveSubToDeckRushDuel.CreateHintEffectRushDuel.CreateOnlySoleAttackEffectRushDuel.IsSpecialSummonMainPhaseRushDuel.SelectAndDoActionRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120300006}
cm.name="虚空精灵·星宇蜉蝣"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],cm.matfilter)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Fusion Material
cm.unspecified_funsion=true
function cm.matfilter(c,fc,sub)
return c:IsFusionAttribute(ATTRIBUTE_WATER)
end
--To Hand
function cm.costfilter(c)
return c:IsRace(RACE_GALAXY) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c)
return ((c:IsFaceup() and c:IsLevelBelow(8)) or c:IsFacedown())
and c:IsAbleToHand()
end
function cm.check(g)
return g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSpecialSummonMainPhase(e:GetHandler(),SUMMON_TYPE_FUSION)
end
cm.cost=RD.CostSendGraveSubToDeck(cm.costfilter,cm.check,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.filter,tp,0,LOCATION_MZONE,1,3,nil,function(g)
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateOnlySoleAttackEffect(e,20300034,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end