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Moonforce Ziggy ​

  • Card ID: 120300014
  • Format: Rush Duel
  • Script: Rush/Scripts/c120300014.lua

Stats ​

FieldValue
Type0x21
ATK0
DEF1400
Level/Rank/Link0x3
Race0x40000000
Attribute0x1
Category0x2c00

Card Text ​

text
[REQUIREMENT]	
Change the battle position of 1 face-up monster on your field.	
[EFFECT]	
Choose 1 face-up Level 8 or lower monster on your opponent's field. During your opponent's next turn, your opponent cannot attack with that monster. Then, you can place 1 monster from your Graveyard on the bottom of the Deck. If you do, this card gains 500 DEF until the end of your opponent's next turn.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
cm.name="月力睡刺猬"
function cm.initial_effect(c)
	--Lock Attack
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Lock Attack
function cm.costfilter(c,e,tp)
	return c:IsFaceup() and RD.IsCanChangePosition(c,e,tp,REASON_COST)
end
function cm.filter(c)
	return c:IsFaceup() and c:IsLevelBelow(8) and c:GetFlagEffect(FLAG_CANNOT_ATTACK_NEXT_TURN)==0
end
function cm.tdfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
cm.cost=RD.CostChangePosition(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		local tc=g:GetFirst()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(m,2))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetLabel(1-tp)
		e1:SetCondition(cm.atkcon)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		tc:RegisterEffect(e1)
		if not tc:IsImmuneToEffect(e) then
			tc:RegisterFlagEffect(FLAG_CANNOT_ATTACK_NEXT_TURN,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,0,1)
			RD.CanSelectAndDoAction(aux.Stringid(m,3),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
				local c=e:GetHandler()
				if RD.SendToDeckBottom(g,e,tp,REASON_EFFECT)~=0
					and c:IsFaceup() and c:IsRelateToEffect(e) then
					RD.AttachAtkDef(e,c,0,500,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
				end
			end)
		end
	end)
end
function cm.atkcon(e)
	return Duel.GetTurnPlayer()==e:GetLabel()
end