Moonforce Sheila
- Card ID:
120300013 - Format: Rush Duel
- Script:
Rush/Scripts/c120300013.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 1000 |
| DEF | 1100 |
| Level/Rank/Link | 0x2 |
| Race | 0x40000000 |
| Attribute | 0x1 |
| Category | 0x310200 |
Card Text
text
[REQUIREMENT]
You have 4 or less monsters in your Graveyard.
[EFFECT]
Excavate the top 4 cards of your Deck. You can add 1 non-Level 2 EARTH Attribute Galaxy Type monster and/or 1 "The Eternal Land -Spectrika-" to your hand. Place the other cards on the bottom of your Deck in any order. This turn, you can only attack with EARTH Attribute Galaxy Type monsters.Detected API Calls
Auxiliary.StringidCard.IsAbleToHandCard.IsAttributeCard.IsCodeCard.IsLevelCard.IsRaceCard.IsTypeCard.RegisterEffectDuel.DisableShuffleCheckDuel.GetFieldGroupCountDuel.GetFlagEffectDuel.IsExistingMatchingCardDuel.RegisterFlagEffectDuel.ShuffleHandDuel.SortDecktopEffect.CreateEffectEffect.SetCategoryEffect.SetConditionEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.GetCountGroup.GetFirstGroup.GetNextRushDuel.AddCodeListRushDuel.CreateAttackLimitEffectRushDuel.CreateRaceCannotAttackEffectRushDuel.RevealDeckTopAndCanSelectGroupRushDuel.SendDeckTopToBottomRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120300052}
cm.name="月力姑娘鼠"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Hand
function cm.confilter(c)
return c:IsType(TYPE_MONSTER)
end
function cm.filter(c)
return (cm.filter1(c) or cm.filter2(c)) and c:IsAbleToHand()
end
function cm.filter1(c)
return not c:IsLevel(2) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_GALAXY)
end
function cm.filter2(c)
return c:IsCode(list[1])
end
function cm.check(g)
if g:GetCount()<2 then return true end
local tc1=g:GetFirst()
local tc2=g:GetNext()
return (cm.filter1(tc1) and cm.filter2(tc2)) or (cm.filter1(tc2) and cm.filter2(tc1))
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,5,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<4 then return end
local sg,g=RD.RevealDeckTopAndCanSelectGroup(tp,4,aux.Stringid(m,1),HINTMSG_ATOHAND,cm.filter,cm.check,1,2)
if sg:GetCount()>0 then
Duel.DisableShuffleCheck()
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
Duel.ShuffleHand(tp)
end
local ct=g:GetCount()
if ct>0 then
Duel.SortDecktop(tp,tp,ct)
RD.SendDeckTopToBottom(tp,ct)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_GALAXY,tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_GALAXY))
end