Sparkhearts Makma
- Card ID:
120298023 - Format: Rush Duel
- Script:
Rush/Scripts/c120298023.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 1600 |
| DEF | 1800 |
| Level/Rank/Link | 0x6 |
| Race | 0x2 |
| Attribute | 0x4 |
| Category | 0x300c00 |
Card Text
text
[REQUIREMENT]
Shuffle 2 FIRE Attribute Spellcaster Type monsters or 4 monsters from your Graveyard into the Deck.
[EFFECT]
Change the battle position of up to 2 face-up monsters on your field and/or monsters on your opponent's field. Then, if you have 10 or more cards in your Deck, you can add up to 4 "Sparkhearts Girl", "Sparks", and/or "Curtain of Sparks" from your Graveyard to your hand.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.IsAbleToDeckOrExtraAsCostCard.IsAbleToHandCard.IsAttributeCard.IsCodeCard.IsControlerCard.IsFaceupCard.IsRaceCard.IsTypeCard.RegisterEffectDuel.GetFieldGroupCountDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CreateEffectEffect.SetCategoryEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.GetCountGroup.IsExistsRushDuel.AddCodeListRushDuel.CanSelectAndDoActionRushDuel.ChangePositionRushDuel.CostSendGraveSubToDeckRushDuel.FilterRushDuel.IsCanChangePositionRushDuel.SelectAndDoActionRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120145014,120120042,120105014}
cm.name="火星心岩浆妈妈"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Position
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.exfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_SPELLCASTER)
end
function cm.posfilter(c,e,tp)
return (c:IsFaceup() or c:IsControler(1-tp)) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.thfilter(c)
return c:IsCode(list[1],list[2],list[3]) and c:IsAbleToHand()
end
function cm.check(g)
if g:IsExists(cm.exfilter,2,nil) then
return g:GetCount()==2 or g:GetCount()==4
else
return g:GetCount()==4
end
end
cm.cost=RD.CostSendGraveSubToDeck(cm.costfilter,cm.check,2,4)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.posfilter,e,tp)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,2,nil,function(g)
if RD.ChangePosition(g,e,tp,REASON_EFFECT)~=0 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=10 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,4,nil,function(g)
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
end
end)
end