Planet Aegis
- Card ID:
120297006 - Format: Rush Duel
- Script:
Rush/Scripts/c120297006.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 900 |
| DEF | 1300 |
| Level/Rank/Link | 0x4 |
| Race | 0x40000000 |
| Attribute | 0x10 |
| Category | 0x100000 |
Card Text
text
[REQUIREMENT]
Send the top 2 cards of your Deck to the Graveyard.
[EFFECT]
Choose 1 face-up Galaxy Type monster on your field. Then, you can choose 1 Spell/Trap Card on your field. During your opponent's next turn, the chosen cards cannot be returned to the hand, Deck, or Extra Deck by card effects.Detected API Calls
Auxiliary.StringidCard.GetFlagEffectCard.IsFaceupCard.IsImmuneToEffectCard.IsLocationCard.IsRaceCard.IsTypeCard.RegisterEffectCard.RegisterFlagEffectDuel.GetTurnPlayerDuel.IsExistingMatchingCardEffect.CloneEffect.CreateEffectEffect.GetHandlerEffect.GetLabelEffect.SetCodeEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetLabelEffect.SetOperationEffect.SetPropertyEffect.SetRangeEffect.SetResetEffect.SetTargetEffect.SetTypeEffect.SetValueGroup.CloneGroup.ForEachGroup.GetCountGroup.GetFirstGroup.GetNextRushDuel.CostSendDeckTopToGraveRushDuel.SelectGroupAndDoAction
Script
lua
local cm,m=GetID()
cm.name="行星神盾兵"
function cm.initial_effect(c)
--Cannot To Hand & Deck & Extra
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Cannot To Hand & Deck & Extra
function cm.filter1(c)
return c:IsFaceup() and c:IsRace(RACE_GALAXY) and c:IsLocation(LOCATION_MZONE)
and c:GetFlagEffect(20297006)==0
end
function cm.filter2(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetFlagEffect(20297006)==0
end
function cm.filter(c)
return cm.filter1(c) or cm.filter2(c)
end
function cm.check(g)
if g:GetCount()==1 then
return cm.filter1(g:GetFirst())
elseif g:GetCount()==2 then
local tc1,tc2=g:GetFirst(),g:GetNext()
return (cm.filter1(tc1) and cm.filter2(tc2)) or (cm.filter1(tc2) and cm.filter2(tc1))
else
return false
end
end
cm.cost=RD.CostSendDeckTopToGrave(2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter1,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectGroupAndDoAction(aux.Stringid(m,1),cm.filter,cm.check,tp,LOCATION_ONFIELD,0,1,2,nil,function(g)
g:ForEach(function(tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TO_HAND_EFFECT)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetLabel(1-tp)
e1:SetCondition(cm.buffcon)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_TO_DECK_EFFECT)
tc:RegisterEffect(e2)
if not tc:IsImmuneToEffect(e) then
tc:RegisterFlagEffect(20297006,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,0,1)
end
end)
end)
end
function cm.buffcon(e)
return Duel.GetTurnPlayer()==e:GetLabel()
end