Necromaid Trickment
- Card ID:
120294063 - Format: Rush Duel
- Script:
Rush/Scripts/c120294063.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x100800 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a monster, send 1 face-up Zombie Type monster from your field to the Graveyard.
[EFFECT]
Change up to 2 Attack Position monsters on your opponent's field to face-up Defense Position. This turn, your opponent cannot Tribute those monsters for a Tribute Summon, nor use them as material for a Ritual Summon.Detected API Calls
Auxiliary.StringidCard.GetSummonPlayerCard.IsAbleToGraveAsCostCard.IsAttackPosCard.IsFaceupCard.IsRaceCard.RegisterEffectDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CloneEffect.CreateEffectEffect.GetHandlerPlayerEffect.GetLabelEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetCostEffect.SetLabelEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.CloneGroup.ForEachGroup.IsExistsRushDuel.AttachCannotBeRitualMaterialRushDuel.AttachCannotTributeRushDuel.ChangePositionRushDuel.CostSendMZoneToGraveRushDuel.FilterRushDuel.IsCanChangePositionRushDuel.SelectAndDoAction
Script
lua
local cm,m=GetID()
cm.name="死灵女仆捣蛋治疗"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.costfilter(c)
return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsAbleToGraveAsCost()
end
function cm.filter(c,e,tp)
return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.filter,e,tp)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,2,nil,function(g)
RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEUP_DEFENSE)
g:ForEach(function(tc)
local e1=RD.AttachCannotTribute(e,tc,cm.sumlimit,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetLabel(tp)
local e2=RD.AttachCannotBeRitualMaterial(e,tc,cm.ritlimit,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetLabel(tp)
end)
end)
end
function cm.sumlimit(e,c)
return e:GetHandlerPlayer()~=e:GetLabel()
end
function cm.ritlimit(e,c,sumtype)
return e:GetHandlerPlayer()~=e:GetLabel() and sumtype==SUMMON_TYPE_RITUAL
end