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Evolution Result Flash ​

  • Card ID: 120290063
  • Format: Rush Duel
  • Script: Rush/Scripts/c120290063.lua

Stats ​

FieldValue
Type0x4
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x10140800

Card Text ​

text
[REQUIREMENT]	
When a monster(s) on your field is destroyed by an opponent's attack or their card effect.	
[EFFECT]	
Special Summon 1 Machine Type Fusion Monster from your Graveyard face-up to your field. Then, you can change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
cm.name="进化结末闪光"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c,tp,rp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and ((rp==1-tp and c:IsReason(REASON_EFFECT)) or c==Duel.GetAttackTarget())
end
function cm.spfilter(c,e,tp)
	return c:IsType(TYPE_FUSION) and c:IsRace(RACE_MACHINE)
		and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.posfilter(c,e,tp)
	return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and (c:IsFacedown() or c:IsCanTurnSet())
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(cm.confilter,1,nil,tp,rp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp)>0
		and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)~=0 then
		local filter=RD.Filter(cm.posfilter,e,tp)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
			local tc=g:GetFirst()
			local pos=POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE
			if tc:IsPosition(POS_FACEUP_ATTACK) then
				pos=POS_FACEDOWN_DEFENSE
			elseif not tc:IsCanTurnSet() then
				pos=POS_FACEUP_ATTACK
			end
			pos=Duel.SelectPosition(tp,tc,pos)
			RD.ChangePosition(tc,e,tp,REASON_EFFECT,pos)
		end)
	end
end