Evolution Result Flash
- Card ID:
120290063 - Format: Rush Duel
- Script:
Rush/Scripts/c120290063.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x10140800 |
Card Text
text
[REQUIREMENT]
When a monster(s) on your field is destroyed by an opponent's attack or their card effect.
[EFFECT]
Special Summon 1 Machine Type Fusion Monster from your Graveyard face-up to your field. Then, you can change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.IsCanTurnSetCard.IsFacedownCard.IsPositionCard.IsPreviousControlerCard.IsPreviousLocationCard.IsRaceCard.IsReasonCard.IsTypeCard.RegisterEffectDuel.GetAttackTargetDuel.GetMZoneCountDuel.IsExistingMatchingCardDuel.SelectPositionDuel.SetOperationInfoEffect.CreateEffectEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.GetFirstGroup.IsExistsRushDuel.CanSelectAndDoActionRushDuel.ChangePositionRushDuel.FilterRushDuel.IsCanBeSpecialSummonedRushDuel.IsCanChangePositionRushDuel.SelectAndSpecialSummon
Script
lua
local cm,m=GetID()
cm.name="进化结末闪光"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DESTROYED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c,tp,rp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and ((rp==1-tp and c:IsReason(REASON_EFFECT)) or c==Duel.GetAttackTarget())
end
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_MACHINE)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.posfilter(c,e,tp)
return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and (c:IsFacedown() or c:IsCanTurnSet())
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,tp,rp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)~=0 then
local filter=RD.Filter(cm.posfilter,e,tp)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
local tc=g:GetFirst()
local pos=POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE
if tc:IsPosition(POS_FACEUP_ATTACK) then
pos=POS_FACEDOWN_DEFENSE
elseif not tc:IsCanTurnSet() then
pos=POS_FACEUP_ATTACK
end
pos=Duel.SelectPosition(tp,tc,pos)
RD.ChangePosition(tc,e,tp,REASON_EFFECT,pos)
end)
end
end