Botonaginata the Music Princess
- Card ID:
120290009 - Format: Rush Duel
- Script:
Rush/Scripts/c120290009.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 0 |
| DEF | 500 |
| Level/Rank/Link | 0x1 |
| Race | 0x1 |
| Attribute | 0x8 |
| Category | 0x310400 |
Card Text
text
This card's name becomes "Boton the Music Princess" while in the hand or Graveyard.
[REQUIREMENT]
Send 1 card from your hand to the Graveyard.
[EFFECT]
This turn, this card's name becomes "Boton the Music Princess". Then, you can add 1 "Fusion" from your Graveyard to your hand. This turn, you can only attack with WIND Attribute Warrior Type monsters.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.IsAbleToGraveAsCostCard.IsAbleToHandCard.IsAttributeCard.IsCodeCard.IsFaceupCard.IsRaceCard.IsRelateToEffectCard.RegisterEffectDuel.BreakEffectDuel.GetFlagEffectDuel.RegisterFlagEffectEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTypeRushDuel.AddCodeListRushDuel.CanSelectAndDoActionRushDuel.ChangeCodeRushDuel.CostSendHandToGraveRushDuel.CreateAttackLimitEffectRushDuel.CreateRaceCannotAttackEffectRushDuel.EnableChangeCodeRushDuel.IsCanChangeCodeRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120247031,120196050}
cm.name="挥乐姬 指挥棒薙刀手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
RD.EnableChangeCode(c,list[1],LOCATION_HAND+LOCATION_GRAVE)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Change Code
function cm.thfilter(c)
return c:IsCode(list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsCanChangeCode(e:GetHandler(),list[1])
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR))
end