Skip to content

Botonaginata the Music Princess ​

  • Card ID: 120290009
  • Format: Rush Duel
  • Script: Rush/Scripts/c120290009.lua

Stats ​

FieldValue
Type0x21
ATK0
DEF500
Level/Rank/Link0x1
Race0x1
Attribute0x8
Category0x310400

Card Text ​

text
This card's name becomes "Boton the Music Princess" while in the hand or Graveyard.	
[REQUIREMENT]	
Send 1 card from your hand to the Graveyard.	
[EFFECT]	
This turn, this card's name becomes "Boton the Music Princess". Then, you can add 1 "Fusion" from your Graveyard to your hand. This turn, you can only attack with WIND Attribute Warrior Type monsters.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
local list={120247031,120196050}
cm.name="挥乐姬 指挥棒薙刀手"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Change Code
	RD.EnableChangeCode(c,list[1],LOCATION_HAND+LOCATION_GRAVE)
	--Change Code
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Change Code
function cm.thfilter(c)
	return c:IsCode(list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsCanChangeCode(e:GetHandler(),list[1])
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
			Duel.BreakEffect()
			RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
		end)
	end
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
	RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
	return not (c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR))
end