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Preferlyre ​

  • Card ID: 120283046
  • Format: Rush Duel
  • Script: Rush/Scripts/c120283046.lua

Stats ​

FieldValue
Type0x21
ATK1700
DEF100
Level/Rank/Link0x5
Race0x100000
Attribute0x8
Category0x300500

Card Text ​

text
If you have a face-up WIND Attribute Psychic Type monster on your field, you can Normal Summon this card without Tributing.	
[REQUIREMENT]	
Your opponent has 4 or less cards in their hand during the turn you Normal Summoned this card.	
[EFFECT]	
Your opponent draws 3 cards. Then, increase this card's Level by 2 until the end of this turn. Then, you can add 1 "Fusion" or "Psyquip Fusion" from your Graveyard to your hand.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
local list={120196050,120253051}
cm.name="里拉琴放大掠夺者"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Summon Procedure
	RD.AddSummonProcedureZero(c,aux.Stringid(m,0),cm.sumcon)
	--Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Summon Procedure
function cm.sumfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_PSYCHO)
end
function cm.sumcon(c,e,tp)
	return Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_MZONE,0,1,nil)
end
--Draw
function cm.thfilter(c)
	return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler()) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)<=4
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(1-tp,3) end
	RD.TargetDraw(1-tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.Draw()~=0 then
		local c=e:GetHandler()
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			Duel.BreakEffect()
			RD.AttachLevel(e,c,2,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
				RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
			end)
		end
	end
end