Preferlyre
- Card ID:
120283046 - Format: Rush Duel
- Script:
Rush/Scripts/c120283046.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 1700 |
| DEF | 100 |
| Level/Rank/Link | 0x5 |
| Race | 0x100000 |
| Attribute | 0x8 |
| Category | 0x300500 |
Card Text
text
If you have a face-up WIND Attribute Psychic Type monster on your field, you can Normal Summon this card without Tributing.
[REQUIREMENT]
Your opponent has 4 or less cards in their hand during the turn you Normal Summoned this card.
[EFFECT]
Your opponent draws 3 cards. Then, increase this card's Level by 2 until the end of this turn. Then, you can add 1 "Fusion" or "Psyquip Fusion" from your Graveyard to your hand.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.IsAbleToHandCard.IsAttributeCard.IsCodeCard.IsFaceupCard.IsRaceCard.IsRelateToEffectCard.RegisterEffectDuel.BreakEffectDuel.GetFieldGroupCountDuel.IsExistingMatchingCardDuel.IsPlayerCanDrawEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetConditionEffect.SetDescriptionEffect.SetOperationEffect.SetPropertyEffect.SetRangeEffect.SetTargetEffect.SetTypeRushDuel.AddCodeListRushDuel.AddSummonProcedureZeroRushDuel.AttachLevelRushDuel.CanSelectAndDoActionRushDuel.DrawRushDuel.IsSummonTurnRushDuel.SendToHandAndExistsRushDuel.TargetDraw
Script
lua
local cm,m=GetID()
local list={120196050,120253051}
cm.name="里拉琴放大掠夺者"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Summon Procedure
RD.AddSummonProcedureZero(c,aux.Stringid(m,0),cm.sumcon)
--Draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Summon Procedure
function cm.sumfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_PSYCHO)
end
function cm.sumcon(c,e,tp)
return Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_MZONE,0,1,nil)
end
--Draw
function cm.thfilter(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)<=4
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(1-tp,3) end
RD.TargetDraw(1-tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.Draw()~=0 then
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.BreakEffect()
RD.AttachLevel(e,c,2,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
end
end
end