Galactica Lost Oblivion
- Card ID:
120277042 - Format: Rush Duel
- Script:
Rush/Scripts/c120277042.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 3300 |
| DEF | 2500 |
| Level/Rank/Link | 0x9 |
| Race | 0x40000000 |
| Attribute | 0x10 |
| Category | 0x2802 |
Card Text
text
"Galactica Oblivion" + 1 Level 7 or 8 Galaxy Type monster
[REQUIREMENT]
Shuffle 1 Normal Monster from your Graveyard into the Deck.
[EFFECT]
Change all face-down monsters on your opponent's field to face-up Attack Position, and this card gains 700 ATK until the end of this turn. Then, you can destroy all face-up monsters on your opponent's field with 2500 or less original ATK.Detected API Calls
Auxiliary.StringidCard.GetBaseAttackCard.IsAbleToDeckOrExtraAsCostCard.IsFacedownCard.IsFaceupCard.IsLevelCard.IsRaceCard.IsRelateToEffectCard.IsTypeCard.RegisterEffectDuel.BreakEffectDuel.DestroyDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SelectYesNoDuel.SetOperationInfoEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.GetCountRushDuel.AddCodeListRushDuel.AddFusionProcedureRushDuel.AttachAtkDefRushDuel.ChangePositionRushDuel.CostSendGraveToDeckRushDuel.IsCanChangePosition
Script
lua
local cm,m=GetID()
local list={120208002}
cm.name="银河舰失落忘却龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],cm.matfilter)
--Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_ATKCHANGE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Fusion Material
cm.unspecified_funsion=true
function cm.matfilter(c)
return c:IsLevel(7,8) and c:IsRace(RACE_GALAXY)
end
--Indes
function cm.costfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c,e,tp)
return c:IsFacedown() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.desfilter(c)
return c:IsFaceup() and c:GetBaseAttack()<=2500
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
if g:GetCount()>0 and RD.ChangePosition(g,POS_FACEUP_ATTACK)~=0
and c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,700,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
local mg=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
if Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Destroy(mg,REASON_EFFECT)
end
end
end