Pot of Duality
- Card ID:
120271002 - Format: Rush Duel
- Script:
Rush/Scripts/c120271002.lua
Stats
| Field | Value |
|---|---|
| Type | 0x2 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x200 |
Card Text
text
[REQUIREMENT]
During a turn you have not Special Summoned a monster.
[EFFECT]
Excavate the top 3 cards of your Deck. Add 1 excavated card to your hand. Shuffle the other cards into the Deck. This turn, you cannot Special Summon monsters, nor activate "Pot of Duality".Detected API Calls
Auxiliary.FALSEAuxiliary.StringidAuxiliary.TRUECard.IsAbleToHandCard.IsCodeCard.RegisterEffectDuel.AddCustomActivityCounterDuel.GetChainInfoDuel.GetCustomActivityCountDuel.GetDecktopGroupDuel.GetFieldGroupCountDuel.GetFlagEffectDuel.RegisterFlagEffectDuel.SendtoGraveDuel.SetOperationInfoDuel.SetTargetPlayerDuel.ShuffleDeckDuel.ShuffleHandEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.GetFirstGroup.IsExistsRushDuel.AddCodeListRushDuel.CreateCannotActivateEffectRushDuel.CreateCannotSpecialSummonEffectRushDuel.RevealDeckTopAndSelectRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120271002}
cm.name="强欲而谦虚之壶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Special Summon Counter
Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,aux.FALSE)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return false end
local g=Duel.GetDecktopGroup(tp,3)
return g:IsExists(Card.IsAbleToHand,1,nil)
end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if Duel.GetFieldGroupCount(p,LOCATION_DECK,0)<3 then return end
local sg,g=RD.RevealDeckTopAndSelect(p,3,HINTMSG_ATOHAND,aux.TRUE,1,1)
local tc=sg:GetFirst()
if tc then
if tc:IsAbleToHand() then
RD.SendToHandAndExists(sg,e,p,REASON_EFFECT)
Duel.ShuffleHand(p)
else
Duel.SendtoGrave(sg,REASON_RULE)
end
end
Duel.ShuffleDeck(p)
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateCannotSpecialSummonEffect(e,aux.Stringid(m,1),nil,tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateCannotActivateEffect(e,aux.Stringid(m,2),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.aclimit(e,re,tp)
local tc=re:GetHandler()
return tc:IsCode(list[1])
end