False Sun
- Card ID:
120264033 - Format: Rush Duel
- Script:
Rush/Scripts/c120264033.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 400 |
| DEF | 1300 |
| Level/Rank/Link | 0x4 |
| Race | 0x40000000 |
| Attribute | 0x10 |
| Category | 0x100c00 |
Card Text
text
[REQUIREMENT]
Shuffle 3 Galaxy Type monsters from your Graveyard into the Deck.
[EFFECT]
Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, you can add 1 "False Moon" from your Graveyard to your hand.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.IsAbleToDeckOrExtraAsCostCard.IsAbleToHandCard.IsCanTurnSetCard.IsCodeCard.IsFacedownCard.IsPositionCard.IsRaceCard.RegisterEffectDuel.BreakEffectDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SelectPositionDuel.SetOperationInfoEffect.CreateEffectEffect.SetCategoryEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.GetFirstRushDuel.AddCodeListRushDuel.CanSelectAndDoActionRushDuel.ChangePositionRushDuel.CostSendGraveToDeckRushDuel.FilterRushDuel.IsCanChangePositionRushDuel.SelectAndDoActionRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120264034}
cm.name="虚假之日"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Position
function cm.costfilter(c)
return c:IsRace(RACE_GALAXY) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c,e,tp)
return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and (not c:IsPosition(POS_FACEUP_ATTACK) or c:IsCanTurnSet())
end
function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand()
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.filter,e,tp)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
local tc=g:GetFirst()
local pos=POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE
if tc:IsPosition(POS_FACEUP_ATTACK) then
pos=POS_FACEDOWN_DEFENSE
elseif tc:IsFacedown() or not tc:IsCanTurnSet() then
pos=POS_FACEUP_ATTACK
end
pos=Duel.SelectPosition(tp,tc,pos)
if RD.ChangePosition(tc,e,tp,REASON_EFFECT,pos)~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
Duel.BreakEffect()
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
end)
end
end)
end