Spice Cross Secret Recipe
- Card ID:
120261060 - Format: Rush Duel
- Script:
Rush/Scripts/c120261060.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x100c20 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a monster, shuffle 2 Cyberse Type monsters from your Graveyard into the Deck.
[EFFECT]
Change 1 face-up Level 9 or lower monster on your opponent's field to face-down Defense Position. Then, you can place 1 card from your opponent's Graveyard on either the top or bottom of the Deck.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetSummonPlayerCard.IsAbleToDeckCard.IsAbleToDeckOrExtraAsCostCard.IsCanTurnSetCard.IsFaceupCard.IsLevelBelowCard.IsRaceCard.RegisterEffectDuel.BreakEffectDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CloneEffect.CreateEffectEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetCostEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.CloneGroup.IsExistsRushDuel.CanSelectAndDoActionRushDuel.ChangePositionRushDuel.CostSendGraveToDeckRushDuel.FilterRushDuel.IsCanChangePositionRushDuel.SelectAndDoActionRushDuel.SendToDeckTopOrBottom
Script
lua
local cm,m=GetID()
cm.name="香料忍布秘密食谱"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.costfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c,e,tp)
return c:IsFaceup() and c:IsLevelBelow(9) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and c:IsCanTurnSet()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.filter,e,tp)
RD.SelectAndDoAction(HINTMSG_SET,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEDOWN_DEFENSE)~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_TODECK,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,0,LOCATION_GRAVE,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToDeckTopOrBottom(g,e,tp,REASON_EFFECT,aux.Stringid(m,2),aux.Stringid(m,3))
end)
end
end)
end