Bluetech Burst Rex
- Card ID:
120261044 - Format: Rush Duel
- Script:
Rush/Scripts/c120261044.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 3300 |
| DEF | 2500 |
| Level/Rank/Link | 0x9 |
| Race | 0x2000 |
| Attribute | 0x10 |
| Category | 0x2403 |
Card Text
text
"Blue-Fang Burst Dragon" + "Jointech Rex"
[REQUIREMENT]
During your Main Phase that you Fusion Summoned this card, shuffle 3 monsters from your Graveyard into the Deck.
[EFFECT]
Destroy up to 3 face-down cards on your opponent's field, and this card gains ATK equal to [the number of destroyed cards] x 500 until the end of this turn. Then, you can make all face-up monsters on your opponent's field lose 1000 ATK until the end of this turn.Detected API Calls
Auxiliary.StringidCard.IsAbleToDeckOrExtraAsCostCard.IsFacedownCard.IsFaceupCard.IsRelateToEffectCard.IsTypeCard.RegisterEffectDuel.BreakEffectDuel.DestroyDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SelectYesNoDuel.SetOperationInfoEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.ForEachGroup.GetCountRushDuel.AddCodeListRushDuel.AddFusionProcedureRushDuel.AttachAtkDefRushDuel.CostSendGraveToDeckRushDuel.IsSpecialSummonMainPhaseRushDuel.SelectAndDoAction
Script
lua
local cm,m=GetID()
local list={120222017,120208019}
cm.name="碧科技爆速霸王龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Destroy
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSpecialSummonMainPhase(e:GetHandler(),SUMMON_TYPE_FUSION)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_DESTROY,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,3,nil,function(g)
local ct=Duel.Destroy(g,REASON_EFFECT)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,ct*500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
local mg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if mg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
mg:ForEach(function(tc)
RD.AttachAtkDef(e,tc,-1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
end)
end