Vapor Lancer the Super Graphagas
- Card ID:
120260063 - Format: Rush Duel
- Script:
Rush/Scripts/c120260063.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 3000 |
| DEF | 2500 |
| Level/Rank/Link | 0x9 |
| Race | 0x40 |
| Attribute | 0x4 |
| Category | 0x300018 |
Card Text
text
"Chromatographagas" + "Icelyn the Super Assistant"
[REQUIREMENT]
If your opponent has a face-up card on their field, send 1 card from your hand to the Graveyard.
[EFFECT]
Send the top 3 cards of your Deck to the Graveyard. Then, your opponent returns as many face-up cards from their field to the owner's hand as possible, up to [the number of FIRE Attribute monsters with different Types sent to the Graveyard by this effect].Detected API Calls
Auxiliary.StringidCard.GetRaceCard.IsAbleToGraveAsCostCard.IsAbleToHandCard.IsAttributeCard.IsFaceupCard.IsLocationCard.RegisterEffectDuel.BreakEffectDuel.GetMatchingGroupDuel.GetOperatedGroupDuel.HintDuel.HintSelectionDuel.IsExistingMatchingCardDuel.IsPlayerCanDiscardDeckDuel.SetOperationInfoEffect.CreateEffectEffect.SetCategoryEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.GetClassCountGroup.GetCountGroup.SelectRushDuel.AddCodeListRushDuel.AddFusionProcedureRushDuel.CostSendHandToGraveRushDuel.SendDeckTopToGraveAndExistsRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120235001,120254064}
cm.name="超级谱气斗士·汽枪兵"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--Discard Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Discard Deck
function cm.exfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLocation(LOCATION_GRAVE)
end
function cm.thfilter(c)
return c:IsFaceup() and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.SendDeckTopToGraveAndExists(tp,3) then
local g=Duel.GetOperatedGroup():Filter(cm.exfilter,nil)
local ct=g:GetClassCount(Card.GetRace)
local mg=Duel.GetMatchingGroup(cm.thfilter,1-tp,LOCATION_MZONE,0,nil)
if ct>0 and mg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_RTOHAND)
local sg=mg:Select(1-tp,ct,ct,nil)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.HintSelection(sg)
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
end
end
end
end