Lovely Wolf
- Card ID:
120260046 - Format: Rush Duel
- Script:
Rush/Scripts/c120260046.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 0 |
| DEF | 1400 |
| Level/Rank/Link | 0x2 |
| Race | 0x4 |
| Attribute | 0x1 |
| Category | 0xc00 |
Card Text
text
[REQUIREMENT]
During the turn you Normal Summoned this card, reveal 1 Fairy Type monster with 0 ATK from your hand.
[EFFECT]
Change the battle position of 1 face-up monster on your field or 1 monster on your opponent's field. Then, you can add 1 "Lovely Sanctuary" from your Graveyard to your hand.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.IsAbleToHandCard.IsAttackCard.IsCodeCard.IsControlerCard.IsFaceupCard.IsPublicCard.IsRaceCard.RegisterEffectDuel.BreakEffectDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CreateEffectEffect.SetCategoryEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeRushDuel.AddCodeListRushDuel.CanSelectAndDoActionRushDuel.ChangePositionRushDuel.ConditionSummonTurnRushDuel.CostShowHandRushDuel.FilterRushDuel.IsCanChangePositionRushDuel.SelectAndDoActionRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120260052}
cm.name="爱之狼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Discard Deck
function cm.costfilter(c,e,tp)
return not c:IsPublic() and c:IsRace(RACE_FAIRY) and c:IsAttack(0)
end
function cm.filter(c,e,tp)
return (c:IsFaceup() or c:IsControler(1-tp)) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand()
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.filter,e,tp)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,function(g)
if RD.ChangePosition(g,e,tp,REASON_EFFECT)~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
Duel.BreakEffect()
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
end)
end
end)
end