Mega Jointech Fortrex [R]
- Card ID:
120249005 - Format: Rush Duel
- Script:
Rush/Scripts/c120249005.lua
Stats
| Field | Value |
|---|---|
| Type | 0x8021 |
| ATK | 1300 |
| DEF | 0 |
| Level/Rank/Link | 0x4 |
| Race | 0x20 |
| Attribute | 0x1 |
| Category | 0x302020 |
Card Text
text
[REQUIREMENT]
None
[EFFECT]
Each player shuffles 3 monsters from their opponent's Graveyard into the owner's Deck. Then, if this card is in Maximum Mode, it gains ATK equal to [the total Levels of the EARTH Attribute Machine Type monsters shuffled by this effect] x 100 until the end of this turn.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetLevelCard.IsAbleToDeckCard.IsAttributeCard.IsFaceupCard.IsLevelAboveCard.IsRaceCard.IsRelateToEffectCard.IsTypeCard.RegisterEffectDuel.GetOperatedGroupDuel.HintDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CloneEffect.CreateEffectEffect.GetDescriptionEffect.GetHandlerEffect.SetCategoryEffect.SetDescriptionEffect.SetLabelEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.CloneGroup.GetSumGroup.MergeRushDuel.AttachAtkDefRushDuel.IsMaximumModeRushDuel.SelectAndDoActionRushDuel.SendToDeckAndExists
Script
lua
local cm,m=GetID()
cm.name="大接合科技要塞霸王龙[R]"
function cm.initial_effect(c)
--To Deck (Normal)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--To Deck (MaximumMode)
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION+EFFECT_TYPE_XMATERIAL)
e2:SetLabel(m)
c:RegisterEffect(e2)
end
--To Deck
function cm.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.exfilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE) and c:IsLevelAbove(1)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,3,nil)
and Duel.IsExistingMatchingCard(cm.tdfilter,tp,LOCATION_GRAVE,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,6,PLAYER_ALL,LOCATION_GRAVE)
if RD.IsMaximumMode(e:GetHandler()) then
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if not (Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,3,nil)
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,3,nil)) then return end
local c=e:GetHandler()
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,3,3,nil,function(g)
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),1-tp,0,LOCATION_GRAVE,3,3,nil,function(sg)
g:Merge(sg)
if RD.SendToDeckAndExists(g,e,tp,REASON_EFFECT) and c:IsFaceup() and c:IsRelateToEffect(e) and RD.IsMaximumMode(c) then
local og=Duel.GetOperatedGroup():Filter(cm.exfilter,nil)
local atk=og:GetSum(Card.GetLevel)*100
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end)
end)
end