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Gold Rush ​

  • Card ID: 120247059
  • Format: Rush Duel
  • Script: Rush/Scripts/c120247059.lua

Stats ​

FieldValue
Type0x4
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x40100

Card Text ​

text
[REQUIREMENT]	
When your opponent Normal or Special Summons a Level 7 or higher monster(s) face-up, send all monsters from your field to the Graveyard.	
[EFFECT]	
Draw 3 cards and reveal them. If a Level 7 monster(s) is among them, you can Special Summon any number of those Level 7 monster(s) to your field in face-down Defense Position.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
cm.name="淘金超速潮"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp and c:IsFaceup() and c:IsLevelAbove(7)
end
function cm.spfilter(c,e,tp,g)
	return g:IsContains(c) and c:IsLevelAbove(7) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEDOWN_DEFENSE)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
	local ct=g:GetCount()
	if chk==0 then return ct>0 and g:FilterCount(Card.IsAbleToGraveAsCost,nil)==ct end
	Duel.SendtoGrave(g,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end
	RD.TargetDraw(tp,3)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	local g=Duel.GetDecktopGroup(p,d)
	if Duel.Draw(p,d,REASON_EFFECT)~=0 then
		Duel.ConfirmCards(1-p,g)
		local spfilter=RD.Filter(cm.spfilter,e,tp,g)
		RD.FaceDownSpecialSummonConfirm=true
		RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),spfilter,tp,LOCATION_HAND,0,1,99,nil,e,POS_FACEDOWN_DEFENSE,true)
		Duel.ShuffleHand(p)
	end
end