Nativity of the Monarchs
- Card ID:
120244063 - Format: Rush Duel
- Script:
Rush/Scripts/c120244063.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x40002 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a Level 8 or lower monster face-up, send 1 monster from your field to the Graveyard.
[EFFECT]
Special Summon 1 Level 5 or higher monster with 1000 DEF from your hand to your field in face-up Attack Position. Then, you can destroy 1 of those opponent's Normal or Special Summoned monsters.Detected API Calls
Auxiliary.StringidCard.GetSummonPlayerCard.IsAbleToGraveAsCostCard.IsFaceupCard.IsLevelAboveCard.IsLevelBelowCard.IsRelateToEffectCard.RegisterEffectDuel.BreakEffectDuel.DestroyDuel.GetMZoneCountDuel.HintDuel.HintSelectionDuel.IsExistingMatchingCardDuel.SelectYesNoDuel.SetOperationInfoDuel.SetTargetCardEffect.CloneEffect.CreateEffectEffect.IsCostCheckedEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetCostEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.CloneGroup.FilterGroup.GetCountGroup.IsExistsGroup.SelectRushDuel.CostSendMZoneToGraveRushDuel.IsCanBeSpecialSummonedRushDuel.IsDefenseRushDuel.SelectAndSpecialSummon
Script
lua
local cm,m=GetID()
cm.name="帝王的煌诞"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
return c:GetSummonPlayer()==tp and c:IsFaceup() and c:IsLevelBelow(8)
end
function cm.costfilter(c,e,tp)
return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function cm.spfilter(c,e,tp)
return c:IsLevelAbove(5) and RD.IsDefense(c,1000) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_ATTACK)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (e:IsCostChecked() or Duel.GetMZoneCount(tp)>0)
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.SelectAndSpecialSummon(cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP_ATTACK)~=0 then
local g=eg:Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
end