Skysavior Watch
- Card ID:
120235053 - Format: Rush Duel
- Script:
Rush/Scripts/c120235053.lua
Stats
| Field | Value |
|---|---|
| Type | 0x2 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x110200 |
Card Text
text
[REQUIREMENT]
Reveal 2 Warrior Type and/or Fairy Type monsters in your hand to your opponent.
[EFFECT]
Excavate the top 5 cards of your Deck. Add 1 excavated card to your hand. Then, place the remaining cards on the bottom of your Deck in any order. This turn, your Level 8 or lower monsters cannot attack, and your opponent takes no effect damage.Detected API Calls
Auxiliary.StringidAuxiliary.TRUECard.IsAbleToHandCard.IsLevelBelowCard.IsPublicCard.IsRaceCard.RegisterEffectDuel.DisableShuffleCheckDuel.GetChainInfoDuel.GetDecktopGroupDuel.GetFieldGroupCountDuel.GetFlagEffectDuel.RegisterFlagEffectDuel.SendtoGraveDuel.SetOperationInfoDuel.SetTargetPlayerDuel.ShuffleHandDuel.SortDecktopEffect.CreateEffectEffect.SetCategoryEffect.SetCodeEffect.SetCostEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.GetCountGroup.GetFirstGroup.IsExistsRushDuel.CostShowHandRushDuel.CreateAttackLimitEffectRushDuel.CreateHintEffectRushDuel.CreateNoEffectDamageEffectRushDuel.RevealDeckTopAndSelectRushDuel.SendDeckTopToBottomRushDuel.SendToHandAndExistsbit.band
Script
lua
local cm,m=GetID()
cm.name="苍救的照览"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c,e,tp)
return not c:IsPublic() and c:IsRace(RACE_WARRIOR+RACE_FAIRY)
end
cm.cost=RD.CostShowHand(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<5 then return false end
local g=Duel.GetDecktopGroup(tp,5)
return g:IsExists(Card.IsAbleToHand,1,nil)
end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if Duel.GetFieldGroupCount(p,LOCATION_DECK,0)<5 then return end
local sg,g=RD.RevealDeckTopAndSelect(p,5,HINTMSG_ATOHAND,aux.TRUE,1,1)
local tc=sg:GetFirst()
if tc then
Duel.DisableShuffleCheck()
if tc:IsAbleToHand() then
RD.SendToHandAndExists(sg,e,p,REASON_EFFECT)
Duel.ShuffleHand(p)
else
Duel.SendtoGrave(sg,REASON_RULE)
end
end
local ct=g:GetCount()
if ct>0 then
Duel.SortDecktop(tp,p,ct)
RD.SendDeckTopToBottom(p,ct)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
RD.CreateNoEffectDamageEffect(e,aux.Stringid(m,2),cm.damval,tp,0,1,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return c:IsLevelBelow(8)
end
function cm.damval(e,re,val,r,rp,rc)
if bit.band(r,REASON_EFFECT)~=0 then return 0
else return val end
end